inherit LIQUID_OBJ;
void setup() {
set_name("water");
set_short("water");
set_splashable();
add_external_effect("/std/effects/other/wetness", 10 );
set_long("This is some clean water, $amount_size$.\n");
add_plural("water");
set_medium_alias("Water");
set_amount( 2400 );
} /* setup() */