/* lantern.c
*
* This file was constructed by Godot (Marshall Buhl). If you
* make any changes to it, please leave comments in the code
* detailing the changes and let him know about them. This file
* is not the original, so it is important that he be informed.
* If not, he may unknowingly throw away your changes by
* uploading an new version.
*
* This is a modification of the standard torch.
*
* Change log:
*
* 11/26/92 - Created by Godot.
* 11/28/92 - Modified by Godot to add prototype for init_arg().
* 2 May 93 - Modified by Pinkfish to use failed_mess and succeeded_mess.
* 13 Apr 95 - Fixed by Ceres for bug reports
* 15 Okt 96 - Mostly rewritten by Turrican to make it a bit nicer.
* 5 Jun 97 - Rewritten for the fuel_handler
* 30 Jun 01 - Changed to reduce value and weight as fuel burns out,
* Added gradual fuel amount messages to extra look.
* Added different shorts based on status.
* Fixed verb pluralisation errors in add_failed_messages.
* - Sandoz
* 11 Jul 01 - The lantern will now be automatically extinguished if
* moved into a container - Sandoz
* 12 Feb 02 - Added the condition stuff - Sandoz
*/
#include <fuel_handler.h>
#include <move_failures.h>
inherit OBJECT_OBJ;
inherit "/std/basic/holdable";
inherit "/std/basic/condition";
#define MAX_FUEL 3600
#define BRIGHTNESS 60
#define FUEL_PER_TICK FUEL_TIME
#define BASE_COST 20
#define BASE_WEIGHT 30
int fuel_left, is_lit;
/** @ignore yes */
int do_not_sell() { return fuel_left < 1; }
/** @ignore yes */
void break_me() {
object ob;
if( ob = query_holder() ) {
tell_object( ob, "%^RED%^Your "+short(0)+" breaks!%^RESET%^\n");
tell_room( ENV(ob), (string)ob->the_short()+"'s "+
short(0)+" breaks!\n", ob );
ob->set_unhold( TO );
}
::break_me();
} /* break_me() */
/** @ignore yes */
void setup_short();
/** @ignore yes */
void create() {
condition::create();
object::create();
holdable::create();
call_out("setup_short", 2 );
} /* create() */
/** @ignore yes */
void setup() {
fuel_left = MAX_FUEL;
is_lit = 0;
set_name("lantern");
setup_short();
set_long( "This heavy camping lantern smells strongly of oil, "
"and looks quite capable of providing lots of light, "
"enough to banish the darkest shadows.\n" );
add_extra_look(TO);
set_weight(30);
set_value(140);
set_max_cond(4000);
set_cond(4000);
set_lowest_cond(4000);
set_damage_chance(100);
} /* setup() */
/** @ignore yes */
string long( string word, int dark ) {
return ::long() + ( !dark ? cond_string() : "" );
} /* long() */
/** @ignore yes */
int do_fill() {
fuel_left = MAX_FUEL;
return fuel_left;
} /* do_fill() */
/** @ignore yes */
void setup_short() {
if ( is_lit && fuel_left ) {
set_short( "lit lantern" );
set_main_plural( "lit lanterns" );
remove_adjective( ({ "empty" }) );
add_adjective( "lit" );
} else if ( fuel_left > 0 ) {
set_short( "lantern" );
set_main_plural( "lanterns" );
remove_adjective( ({ "lit", "empty" }) );
} else {
set_short( "empty lantern" );
set_main_plural( "empty lanterns" );
remove_adjective( ({ "lit" }) );
add_adjective( ({ "empty" }) );
}
} /* setup_short() */
/** @ignore yes */
void do_unlight() {
FUEL_HANDLER->remove_burner( TO );
is_lit = 0;
set_light( 0 );
} /* do_unlight() */
/** @ignore yes */
int do_extinguish() {
if( !is_lit ) {
add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
"$V$0=is,are$V$ not lit.\n");
return 0;
}
do_unlight();
call_out( "setup_short", 3 );
return 1;
} /* do_extinguish() */
/** @ignore yes */
int do_dowse() { return do_extinguish(); }
/** @ignore yes */
int do_douse() { return do_extinguish(); }
/** @ignore yes */
int do_light() {
if( is_lit ) {
add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
"$V$0=is,are$V$ already lit.\n");
return 0;
}
if( fuel_left <= 0 ) {
add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
"$V$0=is,are$V$ out of fuel.\n");
return 0;
}
FUEL_HANDLER->add_burner( TO );
is_lit = 1;
set_light( BRIGHTNESS );
call_out("setup_short", 3 );
return 1;
} /* do_light() */
/** @ignore yes */
void init() {
add_command("light");
add_command("extinguish");
add_command("dowse");
add_command("douse");
} /* init() */
/** @ignore yes */
void burn_out_mess() {
object place, carrier;
if( !place = ENV( TO ) )
return;
while( ENV( place ) ) {
carrier = place;
place = ENV( place );
}
if( !carrier ) {
tell_room( place, one_short()+" burns out.\n" );
return;
}
if( living( carrier ) && ( ENV( TO ) == carrier ) ) {
tell_room( place, poss_short()+" burns out.\n" );
return;
}
return;
} /* burn_out_mess() */
/** @ignore yes */
void out_of_fuel() {
do_unlight();
fuel_left = 0;
burn_out_mess();
call_out("setup_short", 2 );
} /* out_of_fuel() */
/** @ignore yes */
void consume_fuel() {
fuel_left -= FUEL_PER_TICK;
switch( fuel_left ) {
case -10000 .. 0:
out_of_fuel();
break;
default:
}
} /* consume_fuel() */
/** @ignore yes */
void dest_me() {
FUEL_HANDLER->remove_burner( TO );
holdable::dest_me();
object::dest_me();
} /* dest_me() */
/** @ignore yes */
mixed stats() {
return object::stats() + condition::stats() + ({
({ "fuel" , fuel_left, }),
({ "is lit", is_lit, }),
});
} /* stats() */
/** @ignore yes */
mapping query_dynamic_auto_load() {
return ([ "::" : ::query_dynamic_auto_load(),
"hold" : holdable::query_dynamic_auto_load(),
"condition" : condition::query_dynamic_auto_load(),
"fuel left" : fuel_left,
"is lit" : is_lit,
]);
} /* query_dynamic_auto_load() */
/** @ignore yes */
void init_dynamic_arg( mapping arg ) {
fuel_left = arg["fuel left"];
if( arg[ "is lit" ] ) {
FUEL_HANDLER->add_burner( TO );
is_lit = 1;
set_light(BRIGHTNESS);
}
if( arg["hold"] )
holdable::init_dynamic_arg( arg["hold"], arg["is lit"] );
if( arg["condition"] )
condition::init_dynamic_arg( arg["condition"] );
::init_dynamic_arg( arg["::"] );
} /* init_dynamic_arg() */
/** @ignore yes */
void init_static_arg( mapping arg ) {
} /* init_static_arg() */
/** @ignore yes */
mapping query_static_auto_load() {
return 0;
} /* query_static_auto_load() */
/** @ignore yes */
int query_lit() { return is_lit; }
/** @ignore yes */
void set_lit(int i) { is_lit = i; }
/** @ignore yes */
int query_fuel() { return fuel_left; }
/** @ignore yes */
int query_ethereal_light() { return 1; }
// Make the lantern cheaper if empty.
/** @ignore yes */
int query_value() {
int val;
if( fuel_left < 0 )
return 0;
val = ::query_value();
val = fuel_left * val / MAX_FUEL;
val += BASE_COST;
return ( val * ( 10 + ( 90 * query_cond() ) /
query_max_cond() ) ) / 100;
} /* query_value() */
// Make the lantern lighter if empty.
/** @ignore yes */
int query_weight() {
int weight, bing;
if( fuel_left < 0 )
return BASE_WEIGHT;
weight = ::query_weight();
bing = fuel_left * weight / MAX_FUEL;
bing += BASE_WEIGHT;
return bing;
} /* query_value() */
/** @ignore yes */
string extra_look( object ob ) {
string ret;
int percent;
// If for some reason this was in the extra look of another object,
// we'd get some wierd descs.
if( ob != TO )
return "";
ret = ( is_lit ? "It is burning with a bright yellow glow, " :
"It is currently not burning, " );
if( fuel_left == 0 )
return ret + "and seems to be quite empty.\n";
percent = 100 * fuel_left / MAX_FUEL;
switch( percent ) {
case -1000..-1 : ret += "and is so empty that you should "
"probably contact a creator.\n";
break;
case 0..20 : ret += "and seems to be almost empty.\n";
break;
case 21..40 : ret += "and contains a bit of oil.\n";
break;
case 41..60 : ret += "and contains some oil.\n";
break;
case 61..80 : ret += "and contains quite a bit of oil.\n";
break;
case 81..100 : ret += "and is full of oil.\n";
break;
default : ret += "and is so full of oil that you should "
"probably contact a creator.\n";
}
return ret;
} /* extra_look() */
/** @ignore yes */
varargs int move( mixed ob, string mess1, string mess2 ) {
int ret;
ret = holdable::move(ob);
if( ret != MOVE_OK )
return ret;
return object::move( ob, mess1, mess2 );
} /* move() */
/** @ignore yes */
void event_move_object( mixed from, mixed to ) {
object burier;
if( !is_lit || !from || !to )
return;
/* we're getting buried */
if( to->query_property("burial object") ) {
burier = filter( previous_object(-1), (: interactive($1) :) )[0];
tell_object( burier, "You extinguish "+one_short()+".\n");
tell_room( ENV(burier), burier->the_short()+" extinguishes "+
one_short()+".\n", burier );
do_unlight();
setup_short();
return;
}
/* destination is a living */
if( !living(from) || living( to ) )
return;
/* destination is a room */
if( !ENV(to) )
return;
/* moved to a container in a living */
if( living(ENV(to)) ) {
tell_object( from, "You extinguish "+one_short()+".\n");
tell_room( ENV(from), from->the_short()+" extinguishes "+
poss_short()+".\n", from );
do_unlight();
setup_short();
return;
}
} /* event_move_object() */
void being_sold() {
do_unlight();
setup_short();
}