inherit CLOTHING_OBJ;
void setup() {
set_name("pendant");
set_short("gold Koala pendant");
set_long("The gold is forged in the shape of a cute Koala hanging onto the "
"branch of a eucalyptus tree. The Koala appears to be smiling "
"and sparkling like a star.\n");
add_plural("jewellery");
add_alias("jewellery");
set_type("badge");
add_property("shop type", "jewellers");
set_value(2000);
setup_clothing(1000);
set_damage_chance(2);
add_read_mess("Quality fluff designs.", "carefully etched writing",
"common", 1);
set_weight(1);
} /* setup() */
void init() {
add_command("model", "<direct:object> for <indirect:living>");
add_command("snuggle", "<direct:object>");
} /* init() */
int do_model(object *obs) {
add_succeeded_mess("$N $V $D to $I.\n", obs);
return 1;
} /* do_model() */
int do_snuggle() {
add_succeeded_mess("$N $V $D which snuggles back up to them.\n");
return 1;
} /* do_snuggle() */