// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("brooch" );
set_short("antique silver brooch" );
add_adjective(({"antique", "silver"}) );
add_alias( "jewellery" );
add_plural( "jewellery" );
set_main_plural("antique silver brooches" );
set_long("The old silver brooch may be a bit tarnished, but it's "
"probably worth a fair bit of money.\n" );
set_weight(2 );
set_value(4000 );
add_property("shop type", "jewellers" );
set_type("badge" );
setup_armour(640 );
set_damage_chance(4);
} /* setup() */