/**
* Continuous Medium Object.
*
* amount: current quantity of medium in arbitrary units
*
* continuous: 1 for continuous (default), reset to 0 for normal
* object behaviour
*
* weight_unit: ({ a, b }) means that b units have weight a
*
* value_scale (float): if set & continuous, value is ::query_value() * amount
* * value_scale; else value is ::query_value()
*
* medium_alias: used for identification - choose something with
* capitals (e.g. "ChalkDust") so players can't
* use it as a valid alias by accident
*
* pile_name: "pile", "collection", "puddle", etc.
*
* amount_types: ([ "pinch": ({ 1, "pinches" }),
* "handful": ({ 50, "handfuls" }) ])
*
* pile_types: ({ 50, "small", 100, "medium", 150, "large", "huge" });
*
* Added by Jeremy, 4-Nov-95:
*
* ground, longs, shorts, medium_aliases
*
* The above were removed by Jeremy, 18-Jun-97. Hopefully no one will
* miss them.
* @author Jeremy
*/
#include <move_failures.h>
#include <parse_command.h>
#include <obj_parser.h>
inherit OBJECT_OBJ;
private int amount;
private int continuous;
private int *weight_unit;
private nosave int no_join;
private float value_scale;
private string medium_alias;
private string pile_name;
private string *_sorted_amount_names;
private mapping amount_types;
private mixed pile_types;
private nosave mixed _short_name;
void create() {
do_setup++;
::create();
do_setup--;
continuous = 1;
weight_unit = ({ 1, 200 });
pile_name = "pile";
if( !do_setup )
TO->setup();
} /* create() */
/** @ignore yes */
void set_name( string word ) {
::set_name( word );
if( continuous )
add_plural( word );
} /* set_name() */
/**
* This method returns the amount of the stuff there is. This is a
* volume measurement.
* @return the amount of stuff
*/
int query_amount() { return amount; }
/**
* This method sets the amount of the stuff there is.
* @param number the amount to set it to
*/
void set_amount( int number ) {
if( environment() )
environment()->add_volume( number - amount );
amount = number;
set_weight( ( amount * weight_unit[ 0 ] ) / weight_unit[ 1 ] );
} /* set_amount() */
/**
* This method changes the amount of stuff.
* @param number the amount to change it by
*/
void adjust_amount( int number ) {
if( environment() )
environment()->add_volume( number );
amount += number;
if( amount < 1 ) {
no_join = 1;
if( medium_alias )
remove_alias( medium_alias );
move("/room/rubbish");
return;
}
set_weight( ( amount * weight_unit[ 0 ] ) / weight_unit[ 1 ] );
} /* adjust_amount() */
/**
* This method tests to see if this object is continuous or not.
* @return 1 if it is continuous, 0 if not
*/
int query_continuous() { return continuous; }
/**
* This method returns 1 if the object is available for mergin.
* @return 1 if we can merge
*/
int query_merger() { return 1; }
/**
* This method makes the object continuous.
*/
void set_continuous() {
if( continuous )
return;
if( environment() )
environment()->add_volume( -200*query_weight() );
continuous = 1;
if( environment() )
environment()->add_volume( amount );
} /* set_continuous() */
/**
* This method removes the continuous property from the object.
*/
void reset_continuous() {
if( !continuous )
return;
continuous = 0;
if( environment() )
environment()->add_volume( -amount );
} /* reset_continuous() */
/**
* This method returns the weight units used for this type
* of unit. The weight unit is an array ({ a, b }) which means
* that b units of stuff have weight a.
* @return the weight array
*/
int *query_weight_unit() { return weight_unit; }
/**
* This method sets the weight units used for this type
* of stuff. The weight unit is an array ({ a, b }) which means
* that b units of stuff have weight a.
* @param numbers the new weight unit
*/
void set_weight_unit( int *numbers ) { weight_unit = numbers; }
/**
* This method checks to see if we are allowed to join with other
* objects when we encounter them. A join will occur if we end up in
* same environment and the medium aliases match.
* @return 1 if they cannot join, 0 if they can
*/
int query_no_join() { return no_join; }
/**
* This method stops this object joining with other
* objects when we encounter them. A join will occur if we end up in
* same environment and the medium aliases match.
*/
void set_no_join() { no_join = 1; }
/**
* This method lets this object joining with other
* objects when we encounter them. A join will occur if we end up in
* same environment and the medium aliases match.
*/
void reset_no_join() { no_join = 0; }
/**
* This method returns the medium alias. This should be a unique alias
* for the medium, it is used when joining to see if we can join or not
* It it used for identification - choose something with
* capitals (e.g. "ChalkDust") so players can't
* use it as a valid alias by accident.
* @return the medium alias
*/
string query_medium_alias() { return medium_alias; }
/**
* This method sets the medium alias for the object.
* This should be a unique alias
* for the medium, it is used when joining to see if we can join or not
* It it used for identification - choose something with
* capitals (e.g. "ChalkDust") so players can't
* use it as a valid alias by accident.
& @param word the medium alias
*/
void set_medium_alias( string word ) {
medium_alias = word;
add_alias( medium_alias );
} /* set_medium_alias() */
/**
* This method returns the name we give the piles of this stuff. This
* is the name given to piles of the object.
* @return the name of the pile
*/
string query_pile_name() { return pile_name; }
/**
* This method returns the name we give the piles of this stuff.
* @example
* set_pile_name("puddle");
* @param word the name of the pile
*/
void set_pile_name( string word ) { pile_name = word; }
/**
* This method returns the types of the different amounts.
* argument is a mapping which contains the name of the pile and
* value is an array, the first element is the amount needed for
* the name and the second element is the plural of the pile name.
* @return the amount types mapping
*/
mapping query_amount_types() { return amount_types; }
/**
* This method sets the sizes of the piles and their names. The
* argument is a mapping which contains the name of the pile and
* value is an array, the first element is the amount needed for
* the name and the second element is the plural of the pile name.
* @example
* set_amount_types( ([ "pinch" : ({ 1, "pinches" }),
* "handful" : ({ 50, "handfuls" }) ]));
* @param map the amount types mapping
*/
void set_amount_types( mapping map ) {
amount_types = map;
// This is for efficiency in amount_size() and amount_size_short()
_sorted_amount_names = sort_array( keys( amount_types ),
(: amount_types[$1][0] - amount_types[$2][0] :));
} /* set_amount_types() */
/**
* This method returns the array of pile types.
* The pile types array starts with a number, the number is the
* cut off amount to get the size name in the next array element.
* The numbers and strings alternate and the last element is the
* the default size.
* @return the array of pile types
*/
mixed query_pile_types() { return pile_types; }
/**
* This method sets the name of the piles given the different
* amounts of piles available. The last pile type in the list is
* the size to use for anything larger. The pile sizes must be in
* order.
* @example
* set_pile_types(({ 50, "small", 100, "medium", 150, "large", "huge" }));
* @param args the pile types
*/
void set_pile_types( mixed args ) { pile_types = args; }
/**
* This method returns the maximum number of piles of the
* object that can be seen. Any more than this turns into 'many'.
* @return the maximum number of piles that can be seen
*/
int query_max_seen() { return 12; }
/**
* This method returns the value of the object. If the object is
* not continuous, or the value_scale has not been set, the value is
* the value set with set_value(), as usual. Otherwise, the value is
* scaled by value_scale and multiplied by the current amount.
* @return the value of the object
* @see set_value()
* @see set_value_scale()
* @see query_value_scale()
*/
int query_value() {
if( !floatp(value_scale) || !continuous )
return ::query_value();
return to_int( ::query_value() * value_scale * amount );
} /* query_value() */
/**
* This method sets the amount by which to scale the value of a
* continuous object. If not set, the value will be that set with
* set_value().
* @param f the value scale
* @see query_value_scale()
* @see query_value()
*/
void set_value_scale( float f ) { value_scale = f; }
/**
* This method returns the current value scale.
* @return the value scale
* @see set_value_scale()
* @see query_value()
*/
float query_value_scale() { return value_scale; }
/**
* This returns as an integer 'how many' we have of a particular
* type.
* @return int representing the amount of a particular pile.
*/
int query_how_many() {
int biggest_amount;
int how_many;
string size;
string biggest_size;
if( !amount || !sizeof( amount_types ) )
return 0;
biggest_size = _sorted_amount_names[0];
foreach( size in _sorted_amount_names ) {
if( amount < amount_types[size][0] )
break;
biggest_size = size;
}
biggest_amount = amount_types[biggest_size][0];
how_many = ( amount + biggest_amount / 2 ) / biggest_amount;
return how_many;
} /* query_how_many() */
/**
* This method returns a string which tells us how much stuff we
* have.
* @return string representing the amount of stuff we have
*/
string amount_size() {
int biggest_amount, how_many;
string size, biggest_size, biggest_plural;
if( !amount )
return "none at all";
if( !sizeof( amount_types ) )
return "minus one Cornish pint";
biggest_size = _sorted_amount_names[0];
foreach( size in _sorted_amount_names ) {
if( amount < amount_types[size][0] )
break;
biggest_size = size;
}
biggest_amount = amount_types[biggest_size][0];
biggest_plural = amount_types[biggest_size][1];
if( !how_many = ( amount + biggest_amount / 2 ) / biggest_amount )
return "apparently not containing any "+biggest_plural;
if( how_many == 1 )
return "about one "+biggest_size;
if( how_many > query_max_seen() )
return "more "+biggest_plural+" than you can count";
return "about "+query_num( how_many )+" "+biggest_plural;
} /* amount_size() */
/**
* This method returns a string which tells us how much stuff we
* have.
* @return string representing the amount of stuff we have
*/
string amount_size_short() {
int biggest_amount, how_many;
string size, biggest_size, ret, biggest_plural;
if( !amount || !sizeof( amount_types ) ||
query_property("determinate") == "some ")
return "";
if( _short_name && _short_name[0] == amount )
return _short_name[1];
biggest_size = _sorted_amount_names[0];
foreach( size in _sorted_amount_names ) {
if( amount < amount_types[size][0] )
break;
biggest_size = size;
}
biggest_amount = amount_types[biggest_size][0];
biggest_plural = amount_types[biggest_size][1];
if( !how_many = ( amount + biggest_amount / 2 ) / biggest_amount )
ret = "smidgeon of ";
else if( how_many == 1 )
ret = "one "+biggest_size+" of ";
else if ( how_many > query_max_seen() )
ret = "many "+biggest_plural+" of ";
else
ret = query_num( how_many )+" "+biggest_plural+" of ";
_short_name = ({ amount, ret });
return ret;
} /* amount_size_short() */
/**
* This method returns a string describing how big the pile is.
* @return the size of this pile of stuff
*/
string pile_size() {
int i;
if( !sizeof( pile_types ) )
return "a surreal "+pile_name;
for( i = 0; i < sizeof( pile_types ) - 1; i += 2 ) {
if( amount <= pile_types[ i ] )
return add_a( pile_types[ i + 1 ] )+" "+pile_name;
}
return add_a( pile_types[ sizeof( pile_types ) - 1 ] )+" "+pile_name;
} /* pile_size() */
/** @ignore yes */
varargs string pretty_short( object thing ) {
return amount_size_short() + ::pretty_short( thing );
} /* pretty_short() */
/** @ignore yes */
varargs string pretty_plural( object thing ) {
return amount_size_short() + ::pretty_plural( thing );
} /* pretty_plural() */
/** @ignore yes */
string long( string words, int number ) {
return replace( ::long( words, number ), ({ "$amount_size$",
amount_size(), "$pile_size$", pile_size() }) );
} /* long() */
/** #ignore yes */
string query_long() {
return replace( ::query_long(), ({ "$amount_size$", amount_size(),
"$pile_size$", pile_size() }), );
} /* query_long() */
/** @ignore yes */
varargs int move( mixed dest, string messin, string messout ) {
int check;
object medium;
if( !continuous || !medium_alias )
return ::move( dest, messin, messout );
if( ( check = ::move( dest, messin, messout ) ) != MOVE_OK )
return check;
if( !objectp( dest ) )
dest = find_object( dest );
remove_alias( medium_alias );
if( ( medium = present( medium_alias, dest ) ) && !no_join ) {
no_join = 1;
move("/room/rubbish");
medium->adjust_amount( amount );
return MOVE_OK;
}
add_alias( medium_alias );
return MOVE_OK;
} /* move() */
/**
* This method makes a duplicate of ourselves at a different size.
* @param number the new size of the object
* @return the new object
*/
object make_medium_clone( int number ) {
object medium;
mapping map;
medium = clone_object( base_name(TO) );
if( map = (mapping)TO->query_static_auto_load() )
medium->init_static_arg( map );
map = (mapping)TO->query_dynamic_auto_load();
medium->init_dynamic_arg( map );
medium->set_amount( number );
// Scale the enchantmant.
medium->set_enchant( query_enchant() * medium->query_max_enchant() /
query_max_enchant() );
return medium;
} /* make_medium_clone() */
/** @ignore yes */
object query_parse_id( mixed args ) {
string size;
mixed sizes;
object medium, place;
if( !continuous )
return ::query_parse_id( args );
if( args[ P_THING ] < 0 ) {
args[ P_THING ]++;
if( args[ P_THING ] )
return 0;
args[ P_THING ] = -99999;
return TO;
}
if( args[ P_THING ] == 1 ) {
foreach( size, sizes in amount_types ) {
if( member_array( size, explode( args[ P_STR ], " " ) ) != -1 ) {
if( sizes[ 0 ] > amount )
return 0;
medium = make_medium_clone( sizes[ 0 ] );
place = (object)environment()->query_property("medium dest");
if( !place ) {
place = environment();
} else {
remove_call_out("no_env_move");
call_out("dest_old_env", 1, environment() );
}
adjust_amount( -sizes[ 0 ] );
TO->set_no_env_move( place );
medium->move( place );
args[ P_THING ] = -99999;
return medium;
}
}
args[ P_THING ] = -99999;
return TO;
}
foreach( size, sizes in amount_types ) {
if( member_array( sizes[ 1 ], explode( args[ P_STR ], " " ) ) != -1 ) {
if( sizes[ 0 ] * args[ P_THING ] > amount )
return 0;
medium = make_medium_clone( sizes[ 0 ] * args[ P_THING ] );
place = (object)environment()->query_property("medium dest");
if( !place ) {
place = environment();
} else {
remove_call_out("no_env_move");
call_out("dest_old_env", 1, environment() );
}
adjust_amount( -sizes[ 0 ] * args[ 0 ] );
TO->set_no_env_move( place );
medium->move( place );
args[ P_THING ] = -99999;
return medium;
}
}
return 0;
} /* query_parse_id() */
/** @ignore yes */
mixed parse_match_object( string* input, object player,
class obj_match_context context ) {
int result, make_amt, smallest, num;
object medium, place;
string size;
mixed amt;
result = ::is_matching_object( input, player, context );
if( !continuous || !result ) {
if( result ) {
if( update_parse_match_context( context, 1, result ) )
return ({ result, ({ TO }) });
}
return 0;
}
smallest = amount;
foreach( size, amt in amount_types ) {
if( member_array( size, input ) != -1 ) {
if( amt[ 0 ] > amount )
return 0;
make_amt = amt[0];
} else if( member_array( amt[1], input ) != -1 ) {
if( amt[ 0 ] > amount )
return 0;
make_amt = amt[0];
}
if( smallest > amt[0] )
smallest = amt[0];
}
if( !make_amt )
make_amt = amount;
num = update_parse_match_context( context, amount / make_amt, result );
if( !num )
return 0;
make_amt *= num;
if( context->fraction )
make_amt = make_amt * context->fraction[0] / context->fraction[1];
if( make_amt < smallest )
make_amt = smallest;
if( make_amt < amount ) {
medium = make_medium_clone( make_amt );
place = (object)environment()->query_property("medium dest");
if( !place ) {
place = environment();
} else {
remove_call_out("no_env_move");
call_out("dest_old_env", 1, environment() );
}
adjust_amount( -make_amt );
TO->set_no_env_move( place );
medium->move( place );
return ({ result, ({ medium }) });
}
return ({ result, ({ TO }) });
} /* parse_match_object() */
/**
* This method is for dealing with the object when bits are shaved off.
* If it is split up by someone referencing it we are moved into a
* special environment so we do not interfer with the old pile. The
* property "medium dest" will be used as the place to go, otherwise
* the environment will be used. This method sticks it into a special
* on the fly created container.
* @param dest the place to move too (this will be the "medium dest" or
* the environment()
*/
void set_no_env_move( object dest ) {
object place;
if( file_name( environment() ) == "/room/rubbish")
return;
place = clone_object("/std/container");
place->add_property("medium dest", dest );
move( place );
call_out("no_env_move", 0, dest, place );
} /* set_no_env_move() */
/**
* This method checks to see if we are still in our silly little container
* and if we are, moves us back. We always dest the old container
* @param dest where we are going to
* @param place the temporary container
*/
void no_env_move( object dest, object place ) {
if( environment() == place )
move( dest );
call_out("dest_old_env", 1, place );
} /* no_env_move() */
/**
* This method destructs the temporary container.
* @param place the object to destroy
*/
void dest_old_env( object place ) {
if( place )
place->dest_me();
} /* dest_old_env() */
/** @ignore yes */
mapping query_dynamic_auto_load() {
return ([
"::": ::query_dynamic_auto_load(),
"continuous": continuous,
"amount": amount,
]);
} /* query_dynamic_auto_load() */
/** @ignore yes */
void init_dynamic_arg( mapping map ) {
if( !mapp( map ) )
return;
if( map["::"] )
::init_dynamic_arg( map["::"] );
if( map["amount"] )
set_amount( map["amount"] );
if( !undefinedp( map["continuous"] ) ) {
if( map["continuous"] )
set_continuous();
else
reset_continuous();
}
} /* init_dynamic_arg() */
/** @ignore yes */
mapping int_query_static_auto_load() {
return ([
"::": ::int_query_static_auto_load(),
"weight_unit": weight_unit,
"medium_alias": medium_alias,
"pile_name": pile_name,
"amount_types": amount_types,
"pile_types": pile_types,
"value_scale": value_scale,
]);
} /* int_query_static_auto_load() */
/** @ignore yes */
mapping query_static_auto_load() {
if( base_name(TO)+".c" == __FILE__ )
return int_query_static_auto_load();
return 0;
} /* query_static_auto_load() */
/** @ignore yes */
void init_static_arg( mapping map ) {
if( !mapp( map ) )
return;
if( map["::"] )
::init_static_arg( map["::"] );
if( !undefinedp( map["medium_alias"] ) )
medium_alias = map["medium_alias"];
if( pointerp( map["weight_unit"] ) )
weight_unit = map["weight_unit"];
if( stringp( map["pile_name"] ) )
pile_name = map["pile_name"];
if( mapp( map["amount_types"] ) )
set_amount_types( map["amount_types"] );
if( pointerp( map["pile_types"] ) )
pile_types = map["pile_types"];
if( floatp( map["value_scale"] ) )
value_scale = map["value_scale"];
} /* init_static_arg() */
/** @ignore yes */
mixed stats() {
return ::stats() + ({
({"amount", amount }),
({"medium alias", medium_alias }),
({"continuous", continuous }),
({"value scale", value_scale }),
});
} /* stats() */