// Autogenned file
inherit CLOTHING_OBJ;
void setup(){
set_name("cloak" );
set_short("blood red cloak" );
add_adjective(({ "blood", "red" }) );
set_long("This is a thick, blood red cloak. It is very long reaching almost to the floor.\n" );
add_plural("cloaks" );
set_main_plural("blood red cloaks" );
set_weight(25 );
set_value(250 );
set_type("robe" );
setup_clothing(80 );
set_damage_chance(5 );
add_pocket("side", 15 );
add_pocket("side", 15 );
add_property("umbrella", 1);
} /* setup() */