inherit ARMOUR_OBJ;
void setup() {
set_name("robe");
set_short("leather robe");
add_adjective("leather");
set_long("This is a really stylish-looking leather robe. It reaches down "
"to the ankles and will protect from the enviroment; what's more, it "
"looks good, whoever wears it.\n");
set_weight(54);
set_value(300);
setup_armour(800);
set_type("robe");
set_damage_chance( 10 );
set_material("leather");
add_ac("blunt", "blunt", 10 );
add_ac("sharp", "sharp", 30 );
add_ac("pierce", "pierce", 10 );
add_property("umbrella", 1 );
} /* setup() */