// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("jerkin" );
set_short("studded leather jerkin" );
add_adjective(({"studded", "leather"}) );
set_long("This is a thick, sleeveless, leather jerkin. It has "
"been reinforced by having hundreds of studs pushed "
"into it at regular intervals.\n" );
set_material("leather" );
set_type("shirt" );
set_weight(20 );
setup_armour(20000 );
set_value(450 );
set_damage_chance(20 );
add_ac("sharp", "sharp", 45 );
add_ac("blunt", "blunt", 30 );
add_ac("pierce", "pierce", 25);
} /* setup() */