// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("aketon" );
set_short("padded aketon" );
add_adjective("padded" );
set_long("This is a padded coat of buckram, which has been "
"stuffed with cotton to help it absorb blows more "
"readily. It is long sleeved, and reaches down to "
"just below the waist.\n" );
set_material("leather" );
set_type("shirt" );
set_weight(22 );
setup_armour(22000 );
set_value(600 );
set_damage_chance(20 );
add_ac("sharp", "sharp", 35 );
add_ac("blunt", "blunt", 45 );
add_ac("pierce", "pierce", 15);
} /* setup() */