// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("jerkin" );
set_short("leather jerkin" );
add_adjective("leather" );
set_long("This is a short, sleeveless jacket made of tough "
"leather.\n" );
set_material("leather" );
set_type("shirt" );
set_weight(18 );
setup_armour(18000 );
set_value(400 );
set_damage_chance(20 );
add_ac("sharp", "sharp", 40 );
add_ac("blunt", "blunt", 30 );
add_ac("pierce", "pierce", 20);
} /* setup() */