// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("armour" );
set_short("coat of brigandine armour" );
add_adjective(({"coat", "of", "brigandine"}) );
add_alias("brigandine" );
set_long("This is a sleeveless leather jacket, reinforced on "
"the interior by hundreds of small iron plates. The "
"plates are attached to the garment by hundreds of "
"tiny studs, which poke through its leather exterior "
"forming lines which run up and down its length.\n" );
set_material(({"leather", "iron"}) );
set_type("shirt" );
set_weight(330 );
setup_armour(33000 );
set_value(5000 );
set_damage_chance(20 );
add_ac("sharp", "sharp", 100 );
add_ac("blunt", "blunt", 85 );
add_ac("pierce", "pierce", 60);
} /* setup() */