// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("helm" ); set_short("kettle helm" ); add_adjective("kettle" ); set_long("This is a large, steel, cauldron-shaped helm, with an " "outward curving brim. It protects the top of the head, " "leaving the face and neck exposed.\n" ); set_material("steel" ); set_type("helmet" ); set_weight(35 ); setup_armour(35000 ); set_value(1800 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 70 ); add_ac("blunt", "blunt", 60 ); add_ac("pierce", "pierce", 50); } /* setup() */