// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("helm" );
set_short("horned helm" );
add_adjective("horned" );
set_long("This is a conical, open-faced, iron helm. It is "
"bedecked with massive, vicious-looking bull horns, "
"which project from each side.\n" );
set_material("iron" );
set_type("helmet" );
set_weight(32 );
setup_armour(32000 );
set_value(1600 );
set_damage_chance(10 );
add_ac("sharp", "sharp", 60 );
add_ac("blunt", "blunt", 55 );
add_ac("pierce", "pierce", 50);
} /* setup() */