// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("helm" );
set_short("great helm" );
add_adjective("great" );
add_alias("heume" );
set_long("This is a cylindrical, flat-topped, steel helm. "
"It has two narrow slits at eye-level to allow "
"vision, and a number of holes in the lower half "
"to permit the luxury of breathing. It has a "
"heavily padded interior, and has leather "
"straps to hold it firmly in place upon the head.\n" );
set_material("steel" );
set_type("helmet" );
set_weight(44 );
setup_armour(44000 );
set_value(3400 );
set_damage_chance(10 );
add_ac("sharp", "sharp", 75 );
add_ac("blunt", "blunt", 50 );
add_ac("pierce", "pierce", 55);
} /* setup() */