// Autogenned file
inherit ARMOUR_OBJ;
void setup(){
set_name("cervilliere" );
set_short("cervilliere" );
add_alias( "helm" );
add_adjective( "steel" );
add_plural( "helms" );
set_long("This is a simple steel helm which fits tightly "
"around the head, leaving the face exposed. It "
"has a slight brim running around its edges.\n" );
set_material("steel" );
set_type("helmet" );
set_weight(24 );
setup_armour(14000 );
set_value(1400 );
set_damage_chance(10 );
add_ac("sharp", "sharp", 70 );
add_ac("blunt", "blunt", 50 );
add_ac("pierce", "pierce", 60);
} /* setup() */