// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("brooch" ); set_short("silver cat's head brooch" ); add_adjective(({ "silver", "cat's", "head" }) ); set_long("This is a shiny brooch of silver in the shape of a cat's head. It has bright green gems for eyes.\n" ); add_property("shop type","jewellers" ); set_weight(2 ); set_enchant(1 ); set_value(2000 ); set_value_info("enchantment", 1000 ); set_value_info("magic", 8000 ); set_type("badge" ); setup_armour(750 ); set_damage_chance(7 ); add_wear_effect("/std/effects/attached/see_invisible"); } /* setup() */