/* -*- LPC -*- */
/*
* $Locker: $
* $Id: client.c,v 1.2 2000/06/21 20:35:36 pinkfish Exp $
* $Log: client.c,v $
* Revision 1.2 2000/06/21 20:35:36 pinkfish
* Fix up some bits.
*
* Revision 1.1 1998/01/06 05:19:01 ceres
* Initial revision
*
*/
/* /secure/lib/client.c
* from the Nightmare IVr1 Object Library
* a TCP client object
* created by Descartes of Borg 950428
* modified for the Discworld mudlib by Turrican 25-10-95
*/
#include <network.h>
#include "client.h"
private nosave int DestructOnClose, SocketType = -1;
private nosave string LogFile;
private nosave function Read;
private nosave mapping Sockets;
void create() {
seteuid(getuid());
Sockets = ([]);
}
int eventCreateSocket(string host, int port) {
int x;
class client Socket;
Socket = new(class client);
Socket->Blocking = 1;
if( SocketType == -1 ) SocketType = STREAM;
x = socket_create(SocketType, "eventReadCallback", "eventAbortCallback");
if( x < 0 ) {
eventSocketError("Error in socket_create().", x);
return x;
}
Socket->Descriptor = x;
x = socket_bind(Socket->Descriptor, 0);
if( x != EESUCCESS ) {
eventClose(Socket);
eventSocketError("Error in socket_bind().", x);
return x;
}
x = socket_connect(Socket->Descriptor, host + " " + port,
"eventReadCallback", "eventWriteCallback");
if( x != EESUCCESS ) {
eventClose(Socket);
eventSocketError("Error in socket_connect().", x);
return x;
}
Sockets[Socket->Descriptor] = Socket;
return Socket->Descriptor;
}
protected void eventAbortCallback(int fd) {
if (!Sockets[fd]) return;
((class client)Sockets[fd])->Closed = 1;
eventClose((class client)Sockets[fd]);
}
protected void eventReadCallback(int fd, mixed val) {
if( functionp(Read) ) evaluate(Read, fd, val);
else eventRead(fd, val);
}
protected void eventRead(int fd, mixed val) { }
protected void eventWriteCallback(int fd) {
int x;
class client Socket;
if( !Sockets[fd] ) return;
Socket = (class client)Sockets[fd];
Socket->Blocking = 0;
x = EESUCCESS;
while( Socket->Buffer && x == EESUCCESS ) {
switch( x = socket_write(fd, Socket->Buffer[0]) ) {
case EESUCCESS:
break;
case EECALLBACK:
Socket->Blocking = 1;
break;
case EEWOULDBLOCK:
call_out( (: eventWriteCallback($(fd)) :), 0);
return;
case EEALREADY:
Socket->Blocking = 1;
return;
default:
eventClose(Socket);
eventSocketError("Error in socket_write().", x);
return;
}
if( sizeof(Socket->Buffer) == 1 ) Socket->Buffer = 0;
else Socket->Buffer = Socket->Buffer[1..];
}
}
void eventWrite(int fd, mixed val) {
class client Socket;
if( !Sockets[fd] ) return;
Socket = (class client)Sockets[fd];
if( Socket->Buffer ) Socket->Buffer += ({ val });
else Socket->Buffer = ({ val });
if( Socket->Blocking ) return;
else eventWriteCallback(fd);
}
protected void eventClose(class client sock) {
if (!sock) return;
if (!sock->Closed && (socket_close(sock->Descriptor) != EESUCCESS))
return;
if (!undefinedp(Sockets[sock->Descriptor]))
map_delete(Sockets, sock->Descriptor);
eventSocketClose(sock->Descriptor);
sock = 0;
if( DestructOnClose && !sizeof(keys(Sockets))) destruct(this_object());
}
protected void eventSocketClose(int fd) { }
int dest_me() {
class client Socket;
foreach (Socket in (class client *)values(Sockets))
eventClose(Socket);
if (this_object()) destruct(this_object());
return 1;
}
protected void eventSocketError(string str, int x) {
if( LogFile )
log_file(LogFile, ctime(time()) + "\n" + socket_error(x) + "\n");
}
function SetRead(function f) { return (Read = f); }
int SetSocketType(int type) { return (SocketType = type); }
int SetDestructOnClose(int x) { return (DestructOnClose = x); }