#ifndef __SYS__POTION_ATTRS
#define __SYS__POTION_ATTRS
/* constants for potion attributes */
#define POTION_SPACE_HANDLER "/handlers/potion_space"
/* number of elements in the potion_attribute struct */
#define POTION_ATTRS_SIZE 6
#define POTION_CONSISTENCY 0 /* 0 = waterlike, 50 = honey, 100 = solid */
#define POTION_TRANSPARENCY 1 /* 0 = opaque, 50 = cloudy, 100 = water */
#define POTION_NAMES 2 /* ({ ({ "chunky soup", 100 }) }) */
#define POTION_COLOURS 3 /* ({ ({ "green", 20 }), ({ "yellow", 80 }) }) */
#define POTION_SMELLS 4 /* ({ ({ "fish", 80 }), ({ "onion", 40 }) }) */
#define POTION_FLAVOURS 5 /* ({ ({ "fish", 60 }), ({ "garlic", 30 }), ({ "onion", 20 }) }) */
#define VERY_SMALL_AMOUNT 5
#define SMALL_AMOUNT 10
#define MODERATE_AMOUNT 25
#define OC_VOL 0
#define OC_MVOL 1
#define OC_WVOL 2
#define OC_MAXVOL 3
#define OC_LEAKRATE 4
#define OC_PSQUANT 5
#define OC_MISCATTRS 6
#define OC_PSCOORD 7
#endif /* __SYS__POTION_ATTRS */