// THESE TITLES HAVE ALL BEEN STANDADISED, DO NOT CHANGE THE LEVELS THEY ARE GRANTED AT
// SHAYDZ
#define SKILLS ({ "covert", "crafts", "faith", "fighting", "general", "magic" })
void create() {
} /* create() */
/** @ignore yes */
void dest_me() {
destruct(TO);
} /* dest_me() */
string query_main_skill( object player ) {
string *a;
mapping map;
if( !player || !objectp(player) )
return "general";
map = unique_mapping( SKILLS,
(: $2->query_skill_bonus( $1, 1 ) :), player );
if( sizeof ( a = map[sort_array( keys(map), -1 )[0]] ) == 1 )
return a[0];
map = unique_mapping( a,
(: $2->stat_modify( 100, $1, 1 ) :), player );
return map[sort_array( keys(map), -1 )[0]][0];
} /* query_main_skill() */
string query_title_adjective( int level ) {
switch( level ) {
case 0..10:
return "Novice";
case 11..15:
return "Not So Skilled";
case 16..20:
return "Inexperienced";
case 21..25:
return "Not So Keen";
case 26..30:
return "Keen";
case 31..35:
return "Practising";
case 36..40:
return "Practiced";
case 41..45:
return "Apprentice";
case 46..50:
return "Experienced";
case 51..55:
return "Tough";
case 56..60:
return "Good";
case 61..65:
return "Very Good";
case 66..80:
return "Expert";
case 81..100:
return "High";
case 101..120:
return "Highly Accomplished";
case 121..140:
return "Awesome";
case 141..160:
return "Incredible";
case 161..180:
return "Professional";
case 181..200:
return "Exalted High";
case 201..225:
return "Master";
case 226..250:
return "High Master";
case 251..275:
return "Grand Master";
case 276..300:
return "Supreme Master";
case 301..325:
return "Exalted High Master";
case 326..350:
return "Exalted Grand Master";
case 351..375:
return "Grand Master Exalted High";
case 376..400:
return "Exalted Supreme Master";
case 401..425:
return "Exalted Supreme High Master";
case 426..450:
return "Amazing Incredibly Exalted Master";
case 451..475:
return "Amazingly High Exalted Grand Master";
default:
return "Utterly Amazing Supreme High Master";
}
} /* query_title_adjective */
string query_crafts_title( object player, int level ) {
int female, good;
female = (int)player->query_gender() == 2;
good = player->query_al() < 0;
switch( level ) {
case 1..10: return "the Hopeless Artisan";
case 11..20: return "the Pathetic Metal-worker";
case 21..30: return "the Unskilled Crafts"+( female ? "wo" : "")+"man";
case 31..40: return "the Experimenting Artist";
case 41..50: return "the Inventive Metal-worker";
case 51..60: return "the Clever Craftsperson";
case 61..70: return "the Excellant Artisan";
case 71..80: return "the Inventor";
case 81..90: return "the Builder of "+( good ? "Armour" : "Weapons" );
case 91..100: return "the Forger of Great Art";
case 101..120: return "the Inspirational Artist";
case 121..140: return "the Master Metal-worker";
case 141..160: return "the Crazy Artist";
case 161..180: return "the Renowned Crafts"+( female ? "wo" : "")+"man";
case 201..225: return "the Expert Trades"+( female ? "wo" : "")+"man";
case 226..250: return "the Professional Metalsmith";
case 251..275: return "the Crafter of Glory";
case 276..300: return "the Cunning Merchant";
case 301..325: return "the Exceptional Artist";
case 326..350: return "the "+( good ? "Holy" :
"Unholy")+" Artisan of "+mud_name();
default: return "the Legendary Metalsmith of "+mud_name();
}
} /* query_crafts_title() */
string query_faith_title( object player, int level ) {
int female;
string deity;
female = (int)player->query_gender() == 2;
deity = player->query_deity();
if( !deity )
return "the Unbeliever";
switch( level ) {
case 1..10: return "the Clueless Worshipper of "+deity;
case 11..20: return "the Hesitant Worshipper of "+deity;
case 21..30: return "the Inquisitive Worshipper of "+deity;
case 31..40: return "the Zealous Worshipper of "+deity;
case 41..50: return "the Precarious Pilgrim of "+deity;
case 51..60: return "the Wandering Pilgrim of "+deity;
case 61..70: return "the Worthy Pilgrim of "+deity;
case 71..80: return "the Ward of "+deity;
case 81..90: return "the Preacher of "+deity;
case 91..100: return "the Wise Preacher of "+deity;
case 101..120: return "the Powerful Preacher of "+deity;
case 121..140: return "the All-knowing Preacher of "+deity;
case 141..160: return "the Fanatic Preacher of "+deity;
case 161..180: return "the Enlightened One of "+deity;
case 181..200: return "the Pure Mind of "+deity;
case 201..225: return "the Precursor of "+deity+"'s Wisdom";
case 226..250: return "the Keeper of "+deity+"'s Flock";
case 251..275: return "the Protector of "+deity;
case 276..300: return "the Grand Protector of "+deity;
case 301..325: return "the Radiant Prophet of "+deity;
case 326..350: return "the Wondrous Voice of "+deity;
case 351..375: return "the Pawn of "+deity;
default: return "the Embodied Power of "+deity;
}
} /* query_faith_title() */
string query_fighting_title( object player, int level ) {
int female, good;
female = (int)player->query_gender() == 2;
good = player->query_al() < 0;
switch( level ) {
case 0..5: return "the Fighter Fodder";
case 6..10: return "the Warrior's Apprentice";
case 11..20: return "the Novice Fighter";
case 21..30: return "the Fighter Adept";
case 31..40: return "the Cruel Combatant";
case 41..50: return "the Squad Leader";
case 51..60: return "the "+( female ? "Mistress" :
"Master" )+" of Melee";
case 61..70: return "the Executioner";
case 71..80: return "the "+( good ? "Radiant" :
"Malevolent" )+" Warrior";
case 81..90: return "the Crusading General";
case 91..100: return "the Harness of Fury";
case 101..120: return "the Genocidal Maniac";
case 121..140: return "the Dreadnought";
case 141..160: return "the Destroyer of Dreams";
case 161..180: return "the Brutal Oppressor";
case 181..200: return "the Despoiler of Innocents";
case 201..225: return "the Vicious Tyrant";
case 226..250: return "the Infernal Aggressor";
case 251..275: return "the Legendary "+( female ?
"Warrior Princess" : "Warlord" );
case 276..300: return "the Annihilator";
case 301..325: return "the Depopulator of Continents";
case 326..350: return "the "+( good ? "Radiant Protector" :
"Scourge")+" of "+mud_name();
case 351..375: return "the "+
( good ? "Holy" : "Unholy" ) +" Guardian of "+ mud_name();
default: return "the "+mud_name()+" Legend";
}
} /* query_fighting_title() */
string query_magic_title( object player, int level ) {
switch( level ) {
case 1..10: return "the Mage's Apprentice";
case 11..20: return "the Youthful Mage";
case 21..30: return "the Young Spellcaster";
case 31..40: return "the Awakening Mage";
case 41..50: return "the Smoke-scorched Learner";
case 51..60: return "the Mage";
case 61..70: return "the Learned Mage";
case 71..80: return "the Experienced Mage";
case 81..90: return "the Powerful Mage";
case 91..100: return "the Wielder of Magics";
case 101..120: return "the Holder of Power";
case 121..140: return "the Manipulator of Magic";
case 141..160: return "the Feared Mage";
case 161..180: return "the Bender of Reality";
case 181..200: return "the Forger of Reality";
case 201..225: return "the Arbiter of Reality";
case 226..250: return "the Adjunct of Matter";
case 251..275: return "the Adjunct of Reality";
case 276..300: return "the Holder of the Seven Keys";
case 301..325: return "the Keeper of the Four Portals";
case 326..350: return "the Wearer of Leather Boots";
case 351..375: return "the Eye of the Storm";
case 376..400: return "the Initiator of Armageddon";
default: return "the Binder of Azargaroth";
}
} /* query_magic_title() */
string query_title( object player ) {
int lvl;
if( !objectp(player) || ( ( lvl = player->query_level() ) < 5 ) )
return "the Searcher";
switch( query_main_skill( player ) ) {
case "covert":
return "the "+query_title_adjective( lvl )+" Sneak";
case "magic":
return query_magic_title( player, lvl );
case "fighting":
return query_fighting_title( player, lvl );
case "crafts" :
return query_crafts_title( player, lvl );
case "faith" :
return query_faith_title( player, lvl );
default:
return "the Searcher";
}
} /* query_title() */