/**
* This is the terrain handler method documentation. For a more general
* introduction to the terrain handler, please see the help for terrains.
*
* @author Sin
* @author Turrican
* @author others...
*
* @change 9 Nov 1997, Sin
* added support for inherit statements to
* get_room_size(), this fixes a bug in the terrain handler in
* regards to the placement of set_room_size() functions. Added
* a limit of 4 inherits, so infinite loops aren't a problem.
* @change 25 Nov 1997, Sin
* changed the calculate_exits() call so that it
* starts at the border of the current room instead of starting
* at the center of the current room. This makes sense because
* it already knows the room size for the current room. :)
* @change 29 Nov 1997, Sin
* changed query_room_size() to cache results
* temporarily and to check the map handler before trying to
* parse on its own.
* @change 13 Nov 2002, Shiannar
* Began adding functionality to remove the Discworldisms from
* the handler, culminating in a backward compatable but
* (theoretically) greatly improved version.
* @see help::terrains
*/
/*
* Ok. Terrains will now be stored in classes, all held in a big array.
* Due to the messiness of such an approach, it will be cleaned up
* periodically, most likely every 9 1/2 minutes. Each terrain will be
* linked to any terrains it needs to link to, which will keep overall
* class size to a minimum (hopefully). Each terrain can have "landmarks"
* listed, each of which has a maximum visible distance, reduced by half
* at night, and a set of locations. The set of locations is for landmarks
* that are larger than one room. The landmark consists of a name, a
* short, and a long (added as an add_item to the room in question).
* And thus concludes the improvements I plan to do at the moment, more
* will probably follow.
*/
#include <dirs.h>
#include <terrain.h>
#undef DEBUG_ROOM_SIZE
#undef DEBUG_CALC_EXITS
#define BACKUP_TIME_OUT 1000000
inherit OBJECT_OBJ;
/*class landmark {
string name;
string short;
string long;
int *where;
}*/
//Landmarks: ([ name : ({ short, long, ({ where }) }) ])
class a_terrain {
object *rooms;
mapping fixed_locations;
mixed *floating_locations;
mapping cloned_locations;
mapping landmarks;
string *links;
}
mapping terrains = ([ ]);
//string terrain_name;
//mapping fixed_locations;
//mixed *floating_locations;
//private nosave int in_map;
//private nosave mapping size_cache, cloned_locations, float_cache;
private nosave mapping std_types = ([ "north" : "path", "south" : "path",
"east" : "path", "west" : "path", "northeast" : "hidden",
"southwest" : "hidden", "southeast" : "hidden",
"northwest" : "hidden", "up" : "stair", "down" : "stair" ]);
/** @ignore yes */
void setup() {
// size_cache = ([ ]);
// cloned_locations = ([ ]);
// float_cache = ([ ]);
set_name("map");
set_short("terrain map");
add_adjective("terrain");
// set_long("This is a large map showing a large expanse of forest, desert, "
// "mountain or ocean. A few locations of interest are marked on "
// "it, with most of the gaps between them blank or marked "
// "\"Here bee Draggons\" and the like, suggesting that the map-"
// "maker didn't know what was there either.\n" );
set_long("This is the terrain handler. It used to have a description "
"mentioning dragons and mountains and map makers and stuff, but who "
"really cares? I mean, will anyone ever actually \"look\" at a "
"terrain handler?\n");
add_adjective("terrain");
} /* setup() */
void save_me() {
}
void create_terrain(string terrain) {
if(!sizeof(terrains)) terrains = ([ ]);
terrains += ([ terrain : new(class a_terrain, rooms : ({ }),
fixed_locations : ([ ]), floating_locations : ({ }),
cloned_locations : ([ ]), landmarks : ([ ]),
links : ({ }) ) ]);
}
/**
* This method checks wether there is a cloned location which matches the
* given coordinates.
* @param terrain the terrain to look in
* @param co_ords the coordinates to find the room for
* @return the room with the given coordinates, or 0 if
* it is not found
* @see member_fixed_locations()
* @see member_floating_locations()
*/
object member_cloned_locations(string terrain, int *co_ords) {
mapping tmp;
if(!terrains[terrain]) return 0;
if ((tmp = terrains[terrain]->cloned_locations) && (tmp = tmp[co_ords[0]]) &&
(tmp = tmp[co_ords[1]])) {
return tmp[co_ords[2]];
}
return 0;
} /* member_cloned_locations() */
/**
* This method checks wether there is a fixed location which matches the
* given coordinates.
* @param terrain the terrain to search in
* @param co_ords the coordinates to find the room for
* @return the file name of the room with the given coordinates, or 0 if
* it is not found
* @see member_cloned_locations()
* @see member_floating_locations()
*/
string member_fixed_locations(string terrain, int *co_ords) {
int *loc_co_ords;
string location;
if(!terrains[terrain]) return 0;
foreach (location, loc_co_ords in terrains[terrain]->fixed_locations) {
if ((co_ords[0] == loc_co_ords[0]) && (co_ords[1] == loc_co_ords[1]) &&
(co_ords[2] == loc_co_ords[2])) {
return location;
}
}
return 0;
} /* member_fixed_locations() */
/** @ignore yes */
private int between(int limit1, int val, int limit2)
{
if (limit1 < limit2) {
return ((limit1 <= val) && (val <= limit2));
} else {
return ((limit2 <= val) && (val <= limit1));
}
}
/**
* This method checks wether there are floating locations which match the
* given coordinates.
* @param terrain the terrain to search in
* @param co_ords the coordinates to find the rooms for
* @return an array with the file names of the rooms and the levels, or
* the empty array if none are found
* @see member_cloned_locations()
* @see member_fixed_locations()
*/
mixed *member_floating_locations(string terrain, int *co_ords) {
int *data;
mixed *right_locations, *location;
if(!terrains[terrain]) return ({ });
right_locations = ({ });
foreach (location in terrains[terrain]->floating_locations) {
data = location[1];
if (sizeof(data) == 6) {
/* element is ({ file, ({ 6 coords bounding box }), priority }) */
if (between(data[0], co_ords[0], data[3]) &&
between(data[1], co_ords[1], data[4]) &&
between(data[2], co_ords[2], data[5])) {
right_locations += ({ location[0], location[2] });
}
} else {
/* element is ({ file, ({ 3 coords of location }), priority }) */
if ((co_ords[0] == data[0]) && (co_ords[1] == data[1]) &&
(co_ords[2] == data[2])) {
right_locations += ({ location[0], location[2] });
}
}
}
return right_locations;
} /* member_floating_locations() */
/**
* This method searches the top level floating location for the given
* coordinates.
* @param terrain the terrain to search in
* @param co_ords the coordinates to find the top level for
* @return the top level room with the given coordinates,
* or 0 if none was found
* @see member_floating_locations()
*/
mixed top_floating_location(string terrain, int *co_ords) {
int i, highest_level;
mixed highest_location;
mixed *right_locations;
right_locations = member_floating_locations(terrain, co_ords);
if (!sizeof(right_locations))
return 0;
highest_level = right_locations[1];
highest_location = right_locations[0];
for (i = 0; i < sizeof(right_locations); i += 2) {
if (right_locations[i + 1] > highest_level) {
highest_level = right_locations[i + 1];
highest_location = right_locations[i];
}
}
if (highest_location == "nothing")
return 0;
return highest_location;
} /* top_floating_location() */
private void init_data(string word) {
// terrain_name = word;
// fixed_locations = ([ ]);
// floating_locations = ({ });
TCRE("shiannar", "init_data in "+file_name(TO)+" is currently empty, "
"and has just been called!");
} /* init_data() */
/**
* This method loads the data file for a given terrain.
* @param word the terrain to load the data for
* @return 1 if the terrain exists, 0 if it didn't
*/
int get_data_file(string word) {
TCRE("shiannar", "get_data_file (outdated) in "+file_name(TO)+
" was just called with "+word+", from "+PO);
return 1;
// if (terrain_name != word) {
if (file_size(RESTORE_PATH + word + ".o") > 0) {
unguarded((: restore_object, RESTORE_PATH + word :));
} else {
init_data(word);
return 0;
}
// }
return 1;
} /* get_data_file() */
private void save_data_file(string word) {
int number, last;
string line, *lines;
TCRE("shiannar", "save_data_file (outdated) in "+file_name(TO)+
" was just called with "+word+", from "+PO);
return;
if (file_size(RESTORE_PATH + word +".o") > 0) {
unguarded((: rename, RESTORE_PATH + word +".o",
RESTORE_PATH +"backups/"+ word +"."+ time() :));
lines = unguarded((: get_dir, RESTORE_PATH +"backups/"+ word +".*" :));
if (sizeof(lines) > 3) {
last = time() - BACKUP_TIME_OUT;
foreach(line in lines) {
sscanf(line, word +".%d", number);
if (number < last)
unguarded((: rm, RESTORE_PATH +"backups/"+ line :));
}
}
}
unguarded((: save_object, RESTORE_PATH + word :));
} /* save_data_file() */
/**
* This method returns the cloned_locations mapping for a given terrain.
* @param word the terrain name
* @return the cloned_locations mapping; keys are the file names, values are
* the coordinates for the files. There are also keys on x coordinates to
* facilitate faster coordinate lookups.
* @see query_fixed_locations()
* @see query_floating_locations()
*/
mapping query_cloned_locations(string terrain) {
if(!terrains[terrain]) return ([ ]);
return terrains[terrain];
} /* query_cloned_locations() */
/**
* This method returns the fixed_locations mapping for the given terrain.
* @param word the terrain name
* @return the fixed_locations mapping; keys are the file names, values are
* the coordinates for the files
* @see query_cloned_locations()
* @see query_floating_locations()
*/
mapping query_fixed_locations(string word) {
// get_data_file(word);
if(!terrains[word]) return ([ ]);
return terrains[word]->fixed_locations;
} /* query_fixed_locations() */
/**
* This method returns the floating_locations array for the given terrain.
* @param word the terrain name
* @return the floating_locations array; this is an array of arrays where each
* array consists of the file name, an array of 6 coordinates forming a
* bounding box or normal coordinates for the location and the level of the
* floating location
* @see query_cloned_locations()
* @see query_fixed_locations()
*/
mixed *query_floating_locations(string word) {
// get_data_file(word);
if(!terrains[word]) return ({ });
return terrains[word]->floating_locations;
} /* query_floating_locations() */
/**
* This method returns the coordinates for a given terrain and fixed location
* filename.
* @param terrain the terrain name
* @param file the file name of the location
* @return the coordinates
*/
int *query_co_ord(string terrain, string file) {
// get_data_file(terrain);
if(!terrains[terrain]) return ({ });
return terrains[terrain]->fixed_locations[file];
} /* query_co_ord() */
/**
* This method returns the connecting room for the given coordinates and
* direction.
* @param terrain the terrain name
* @param co_ords the coordinates
* @param direc the direction to find the room for
* @return the file name of the connecting room or 0 if none was found
* @see query_connected()
*/
string query_connection(string terrain, int *co_ords, string direc) {
mapping connection_info, tmp;
string connections;
// if (!float_cache[terrain] ||
// !(connection_info = float_cache[terrain][co_ords[0]])) {
if (file_size(RESTORE_PATH + terrain) != -2) {
return 0;
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
return 0;
}
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
/* if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}*/
// }
if ((tmp = connection_info[co_ords[1]]) && (tmp = tmp[co_ords[2]])) {
return tmp[direc];
}
return 0;
} /* query_connection() */
/**
* This method returns wether the given coordinates is connected to another
* room in the terrain handler system.
* @param terrain the terrain name
* @param co_ords the coordinates
* @return 1 if it is found, 0 otherwise
* @see query_connection()
*/
int query_connected(string terrain, int *co_ords) {
mapping connection_info, tmp;
string connections;
// if (!float_cache[terrain] ||
// !(connection_info = float_cache[terrain][co_ords[0]])) {
if (file_size(RESTORE_PATH + terrain) != -2) {
return 0;
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
return 0;
}
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
/* if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}
}*/
if ((tmp = connection_info[co_ords[1]]) && tmp[co_ords[2]]) {
return 1;
}
return 0;
} /* query_connected() */
/**
* This method adds a landmark to a terrain. To refer to the landmark
* in a room, use $name$, eg "$calarien$".
* @param terrain the terrain name
* @param name the name of the landmark, eg "calarien"
* @param short the short desc of the landmark, eg "the grand city of Calarien"
* @param long the long desc of the landmark
* @param coords the int array of the coords of the landmark
* @see remove_landmark()
* @see modify_landmark()
*/
int add_landmark(string terrain, string name, string short, mixed long, int *coords) {
if(!terrains[terrain]) create_terrain(terrain);
if(!terrains[terrain]->landmarks) terrains[terrain]->landmarks = ([ ]);
if(terrains[terrain]->landmarks[name]) return 0;
terrains[terrain]->landmarks += ([ terrain : ({ name, short, long, coords }) ]);
return 1;
}
/**
* This method removes a landmark from a terrain.
* @param terrain the terrain name
* @param name the name of the landmark, eg "calarien"
* @return int success
* @see add_landmark()
* @see modify_landmark()
*/
int remove_landmark(string terrain, string name) {
if(!terrains[terrain]) return 0;
if(!terrains[terrain]->landmarks) return 0;
return map_delete(terrains[terrain]->landmarks, name);
}
/**
* This method modifies a landmark. Equivalent to removing and re-adding
* a landmark.
* @param terrain the terrain to modify the landmark of
* @param name the landmark name
* @param short the short of the landmark
* @param long the long of the landmark
* @param coords the int array of the coords of the landmark
* @return int success
*/
int modify_landmark(string terrain, string name, string short, mixed long, int *coords) {
remove_landmark(terrain, name);
return add_landmark(terrain, name, short, long, coords);
}
/**
* This method adds a new fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* already present)
* @see add_floating_location()
* @see modify_fixed_location()
*/
int add_fixed_location(string terrain, string file, int *co_ords) {
// get_data_file(terrain);
if(!terrains[terrain]) create_terrain(terrain);
if (terrains[terrain]->fixed_locations[file]) {
return 0;
}
if (sizeof(co_ords) != 3) {
return 0;
}
terrains[terrain]->fixed_locations[file] = co_ords;
// save_data_file(terrain_name);
save_me();
return 1;
} /* add_fixed_location() */
private int add_connection(string terrain, int *co_ords, string direc,
string file) {
mapping connection_info, tmp;
string connections;
if (!query_connection(terrain, co_ords, direc)) {
if (file_size(RESTORE_PATH + terrain) != -2) {
unguarded((: mkdir, RESTORE_PATH + terrain :));
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
connection_info = ([ co_ords[1] : ([ co_ords[2] : ([ direc : file ]) ])
]);
unguarded((: write_file, RESTORE_PATH + terrain + "/" + co_ords[0],
save_variable(connection_info), 1 :));
} else {
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
if ((tmp = connection_info[co_ords[1]])) {
if ((tmp = tmp[co_ords[2]])) {
tmp[direc] = file;
} else {
connection_info[co_ords[1]][co_ords[2]] = ([ direc : file ]);
}
} else {
connection_info[co_ords[1]] = ([ co_ords[2] : ([ direc : file ]) ]);
}
unguarded((: write_file, RESTORE_PATH + terrain + "/" + co_ords[0],
save_variable(connection_info), 1 :));
}
/* if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}*/
}
} /* add_connection() */
/**
* This method adds a new floating location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location (either a single coordinate
* or 2 forming a bounding rectangle)
* @param level the level of this location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* already present)
* @see add_fixed_location()
*/
int add_floating_location(string terrain, string file, int *co_ords,
int level) {
// get_data_file(terrain);
if(!terrains[terrain]) create_terrain(terrain);
if ((sizeof(co_ords) != 6) && (sizeof(co_ords) != 3)) {
return 0;
}
if (member_array(({ file, co_ords, level }),
terrains[terrain]->floating_locations) != -1) {
return 0;
}
terrains[terrain]->floating_locations += ({ ({ file, co_ords, level }) });
// save_data_file(terrain_name);
save_me();
return 1;
} /* add_floating_location() */
private void add_cloned_location(string terrain, string file, int *co_ords) {
mapping tmp, location_m;
if(!terrains[terrain]) return;
if (!(location_m = terrains[terrain]->cloned_locations[terrain])) {
terrains[terrain]->cloned_locations[terrain] = ([ file : co_ords,
co_ords[0] : ([ co_ords[1] :
([ co_ords[2] : file ]) ])
]);
} else {
location_m[file] = co_ords;
if ((tmp = location_m[co_ords[0]])) {
if ((tmp = tmp[co_ords[1]])) {
tmp[co_ords[2]] = file;
} else {
location_m[co_ords[0]][co_ords[1]] = ([ co_ords[2] : file ]);
}
} else {
location_m[co_ords[0]] = ([ co_ords[1] : ([ co_ords[2] : file ]) ]);
}
}
} /* add_cloned_location() */
/**
* This method modifies an existing fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* not found)
* @see add_fixed_location()
*/
int modify_fixed_location(string terrain, string file, int *co_ords) {
// get_data_file(terrain);
if (!terrains[terrain]->fixed_locations[file]) {
return 0;
}
if (sizeof(co_ords) != 3) {
return 0;
}
terrains[terrain]->fixed_locations[file] = co_ords;
// save_data_file(terrain_name);
return 1;
} /* modify_fixed_location() */
/**
* This method deletes a cloned location for a terrain from the cache.
* It is meant to be called when a cloned location is destructed.
* @param terrain the terrain name
* @param file the file name
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_fixed_location()
* @see delete_floating_location()
*/
int delete_cloned_location(string terrain, string file) {
int *co_ords;
mapping tmp, location_m;
if (!((location_m = terrains[terrain]->cloned_locations) &&
(co_ords = location_m[file]))) {
return 0;
}
map_delete(location_m, file);
tmp = location_m[co_ords[0]][co_ords[1]];
map_delete(tmp, co_ords[2]);
if (!sizeof(tmp)) {
tmp = location_m[co_ords[0]];
map_delete(tmp, co_ords[1]);
if (!sizeof(tmp)) {
map_delete(location_m, co_ords[0]);
if (!sizeof(location_m)) {
map_delete(terrains[terrain]->cloned_locations, terrain);
}
}
}
return 1;
} /* delete_cloned_location() */
/**
* This method deletes a fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_cloned_location()
* @see delete_floating_location()
*/
int delete_fixed_location(string terrain, string file) {
// get_data_file(terrain);
if (!terrains[terrain]->fixed_locations[file]) {
return 0;
}
map_delete(terrains[terrain]->fixed_locations, file);
// save_data_file(terrain_name);
return 1;
} /* delete_fixed_location() */
/**
* This method deletes a floating location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location (either a single coordinate
* or 2 forming a bounding rectangle)
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_cloned_location()
* @see delete_fixed_location()
*/
int delete_floating_location(string terrain, string file, int *co_ords) {
int i, j, flag_d, flag_m, *data;
// get_data_file(terrain);
for (i = 0; i < sizeof(terrains[terrain]->floating_locations); i++) {
if (terrains[terrain]->floating_locations[i][0] == file) {
data = terrains[terrain]->floating_locations[i][1];
if (sizeof(data) != sizeof(co_ords)) {
continue;
}
flag_m = 0;
for (j = 0; j < sizeof(data); j++) {
if (data[j] != co_ords[j]) {
flag_m = 1;
break;
}
if (!flag_m) {
terrains[terrain]->floating_locations =
delete(terrains[terrain]->floating_locations, i, 1);
flag_d = 1;
}
}
}
}
// save_data_file(terrain_name);
return flag_d;
} /* delete_floating_location() */
/**
* This method clears the cloned locations cache for a given terrain.
* @param terrain the terrain name
* @see clear_connections()
*/
void clear_cloned_locations(string terrain) {
map_delete(terrains[terrain]->cloned_locations, terrain);
} /* clear_cloned_locations() */
/**
* This method clears all connections for a given terrain. This needs to
* be done when a terrain was modified.
* @param terrain the terrain name
* @see clear_cloned_locations()
*/
void clear_connections(string terrain) {
string line, *lines;
if (file_size(RESTORE_PATH + terrain) != -2) {
return;
}
lines = unguarded((: get_dir, RESTORE_PATH + terrain +"/*" :)) -
({ ".", ".." });
foreach(line in lines) {
unguarded((: rm, RESTORE_PATH + terrain +"/"+ line :));
}
} /* clear_connections() */
private int right_co_ords(int *new_co_ords, int *co_ords, int delta,
int *vector) {
int i;
for (i = 0; i < 3; i++) {
if (new_co_ords[i] + delta * vector[i] != co_ords[i]) {
return 0;
}
}
return 1;
} /* right_co_ords() */
/**
* This method returns the room size for a given room. It uses a cache
* to speed things up.
* @param file the file name of the room
* @param level the recursion level
* @return the size of the room
*/
int get_room_size(string file, int level) {
int i, number, roomsize, *mapsize;
string bname, parent, *lines;
bname = base_name(file);
/* if (size_cache[bname]) {
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (cached) %s is %d\n", file, size_cache[bname]));
#endif
return size_cache[bname];
}*/
/* if (find_object(file)) {
size_cache += ([ bname : file->query_room_size() ]);
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (loaded) %s is %d\n", file, size_cache[bname]));
#endif
return size_cache[bname];
}*/
/* if (!in_map) {
in_map = 1;
mapsize = MAP_H->query_room_size(bname);
in_map = 0;
} else {
#ifdef DEBUG_ROOM_SIZE
TP("GRS says recursion!\n");
#endif
mapsize = 0;
}*/
/* if (mapsize) {
size_cache += ([ bname : mapsize[0] ]);
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (map) %s is %d\n", file, size_cache[bname]));
#endif
return mapsize[0];
}*/
/* May I please throw up violently? - Turrican */
file = bname + ".c";
if (file_size(file) < 0) {
return 10;
}
lines = explode(read_file(file), "\n");
roomsize = 10;
for (i = 0; i < sizeof(lines); i++) {
if (level < 4 &&
sscanf(lines[i], "%*sinherit%*s\"%s\"%*s;", parent) == 4) {
if (parent[<2..] != ".c") {
parent += ".c";
}
roomsize = get_room_size(parent, level + 1);
} else if (sscanf(lines[i], "%*sset_room_size(%*s%d%*s", number) == 4) {
roomsize = number;
break;
}
}
//size_cache += ([ bname : roomsize ]);
#ifdef DEBUG_ROOM_SIZE
//TP(sprintf("GRS says (parsed) %s is %d\n", file, size_cache[bname]));
#endif
return roomsize;
} /* get_room_size() */
private void add_exit(object place, string direc, string dest) {
string type;
type = (string)place->query_exit_type(direc, dest);
if (!type) {
type = std_types[direc];
} else {
if (type == "none") {
return;
}
}
place->add_exit(direc, dest, type);
} /* add_exit() */
private void calculate_exits(object place, int *co_ords) {
int i, j, k, connected, delta, *new_co_ords;
string actual, *exit_dirs;
// connected = query_connected(terrain_name, co_ords);
exit_dirs = (string *)place->query_direc();
for (i = 0; i < 20; i += 2) {
if (member_array(STD_ORDERS[i], exit_dirs) != -1) {
continue;
}
// actual = query_connection(terrain_name, co_ords, STD_ORDERS[i]);
if (actual) {
#ifdef DEBUG_CALC_EXITS
TP(sprintf("actual room %s found\n", actual));
#endif
add_exit(place, STD_ORDERS[i], actual);
continue;
}
if (connected) {
#ifdef DEBUG_CALC_EXITS
TP("connected, but no actual room\n");
#endif
continue;
}
new_co_ords = copy(co_ords);
for (k = 0; k < 3; k++) {
new_co_ords[k] -= place->query_room_size() * STD_ORDERS[i+1][k];
}
reset_eval_cost();
for (j = 0; j < 100; j++) {
for (k = 0; k < 3; k++) {
new_co_ords[k] -= 5 * STD_ORDERS[i+1][k];
}
/* if ((actual = member_fixed_locations(new_co_ords)) ||
(actual = member_cloned_locations(new_co_ords)) ||
(actual = top_floating_location(new_co_ords))) {
delta = (int)place->query_room_size() + get_room_size(actual, 0);
if (!right_co_ords(new_co_ords, co_ords, delta, STD_ORDERS[i+1])) {
continue;
}
#ifdef DEBUG_CALC_EXITS
TP(sprintf("adding connection for %s\n", actual));
#endif
add_connection(terrain_name, co_ords, STD_ORDERS[i],
base_name(actual));
add_exit(place, STD_ORDERS[i], actual);
break;
}*/
}
}
} /* calculate_exits() */
/**
* This method is the main entry point for the terrain handler. It loads
* the room that is associated with the given terrain and coordinates.
* @param terrain the terrain name
* @param co_ords the coordinates to look up
* @return the room that was found or loaded
* @see setup_location()
*/
object find_location(string terrain, int *co_ords) {
string dest_name;
object destination;
if (!terrains[terrain] || (sizeof(co_ords) != 3)) {
return 0;
}
reset_eval_cost();
if ((dest_name = member_fixed_locations(terrain,co_ords))) {
if (!(destination = find_object(dest_name))) {
destination = load_object(dest_name);
}
return destination;
}
if (destination = member_cloned_locations(terrain,co_ords)) {
if ((destination = find_object(dest_name))) {
return destination;
} else {
delete_cloned_location(terrain, dest_name);
}
}
if (dest_name = top_floating_location(terrain,co_ords)) {
destination = clone_object(dest_name);
destination->set_co_ord(co_ords);
destination->set_terrain(terrain);
calculate_exits(destination, co_ords);
add_cloned_location(terrain, file_name(destination), co_ords);
return destination;
}
return 0;
} /* find_location() */
/**
* This method is called when a normal room is loaded which is part of
* a terrain. The terrain handler needs to know about this to be able
* to calculate the exits into the floating portion of the terrain.
* It also sets the coordinates of the room to the values as saved in the
* terrain.
* @param place the room object which is a fixed location in the terrain
* @param terrain the terrain name
* @see find_location()
*/
void setup_location(object place, string terrain) {
int *co_ords;
get_data_file(terrain);
if (!terrains[terrain]->fixed_locations[base_name(place)]) {
return;
}
co_ords = terrains[terrain]->fixed_locations[base_name(place)];
place->set_co_ord(co_ords);
calculate_exits(place, co_ords);
} /* setup_location() */
/** @ignore yes */
mixed *stats() {
return ::stats() + ({
({ "terrain mapping", terrains }),
});
}