inherit ROOM_OBJ;
void setup() {
set_short( "rock-walled tunnel" );
set_light( 20 );
set_room_size( 5 );
set_long( "You are tunnel with rough-hewn rock walls. It looks as though "+
"it has been deserted for a long time.\n" );
add_item( ({ "rough-hewn rock wall", "rock" }), "The walls are rough, "+
"where the tunnel was hewn out of the rock." );
} /* setup() */
string query_exit_type( string word ) { return "corridor"; }