/**
* This is the terrain handler method documentation. For a more general
* introduction to the terrain handler, please see the help for terrains.
*
* @author Sin
* @author Turrican
* @author others...
*
* @change 9 Nov 1997, Sin
* added support for inherit statements to
* get_room_size(), this fixes a bug in the terrain handler in
* regards to the placement of set_room_size() functions. Added
* a limit of 4 inherits, so infinite loops aren't a problem.
* @change 25 Nov 1997, Sin
* changed the calculate_exits() call so that it
* starts at the border of the current room instead of starting
* at the center of the current room. This makes sense because
* it already knows the room size for the current room. :)
* @change 29 Nov 1997, Sin
* changed query_room_size() to cache results
* temporarily and to check the map handler before trying to
* parse on its own.
* @see help::terrains
*/
#include <dirs.h>
#include <terrain.h>
#undef DEBUG_ROOM_SIZE
#undef DEBUG_CALC_EXITS
#define BACKUP_TIME_OUT 1000000
inherit OBJECT_OBJ;
string terrain_name;
mapping fixed_locations;
mixed *floating_locations;
private nosave int in_map;
private nosave mapping size_cache, cloned_locations, float_cache;
private nosave mapping std_types = ([ "north" : "path", "south" : "path",
"east" : "path", "west" : "path", "northeast" : "hidden",
"southwest" : "hidden", "southeast" : "hidden",
"northwest" : "hidden", "up" : "stair", "down" : "stair" ]);
/** @ignore yes */
void setup() {
size_cache = ([ ]);
cloned_locations = ([ ]);
float_cache = ([ ]);
set_name("map");
set_short("terrain map");
add_adjective("terrain");
set_long("This is a large map showing a large expanse of forest, desert, "
"mountain or ocean. A few locations of interest are marked on "
"it, with most of the gaps between them blank or marked "
"\"Here bee Draggons\" and the like, suggesting that the map-"
"maker didn't know what was there either.\n" );
add_adjective("terrain");
} /* setup() */
/**
* This method checks wether there is a cloned location which matches the
* given coordinates.
* @param co_ords the coordinates to find the room for
* @return the file name of the room with the given coordinates, or 0 if
* it is not found
* @see member_fixed_locations()
* @see member_floating_locations()
*/
string member_cloned_locations(int *co_ords) {
mapping tmp;
if ((tmp = cloned_locations[terrain_name]) && (tmp = tmp[co_ords[0]]) &&
(tmp = tmp[co_ords[1]])) {
return tmp[co_ords[2]];
}
return 0;
} /* member_cloned_locations() */
/**
* This method checks wether there is a fixed location which matches the
* given coordinates.
* @param co_ords the coordinates to find the room for
* @return the file name of the room with the given coordinates, or 0 if
* it is not found
* @see member_cloned_locations()
* @see member_floating_locations()
*/
string member_fixed_locations(int *co_ords) {
int *loc_co_ords;
string location;
foreach (location, loc_co_ords in fixed_locations) {
if ((co_ords[0] == loc_co_ords[0]) && (co_ords[1] == loc_co_ords[1]) &&
(co_ords[2] == loc_co_ords[2])) {
return location;
}
}
return 0;
} /* member_fixed_locations() */
private int between(int limit1, int val, int limit2)
{
if (limit1 < limit2) {
return ((limit1 <= val) && (val <= limit2));
} else {
return ((limit2 <= val) && (val <= limit1));
}
}
/**
* This method checks wether there are floating locations which match the
* given coordinates.
* @param co_ords the coordinates to find the rooms for
* @return an array with the file names of the rooms and the levels, or
* the empty array if none are found
* @see member_cloned_locations()
* @see member_fixed_locations()
*/
mixed *member_floating_locations(int *co_ords) {
int *data;
mixed *right_locations, *location;
right_locations = ({ });
foreach (location in floating_locations) {
data = location[1];
if (sizeof(data) == 6) {
/* element is ({ file, ({ 6 coords bounding box }), priority }) */
if (between(data[0], co_ords[0], data[3]) &&
between(data[1], co_ords[1], data[4]) &&
between(data[2], co_ords[2], data[5])) {
right_locations += ({ location[0], location[2] });
}
} else {
/* element is ({ file, ({ 3 coords of location }), priority }) */
if ((co_ords[0] == data[0]) && (co_ords[1] == data[1]) &&
(co_ords[2] == data[2])) {
right_locations += ({ location[0], location[2] });
}
}
}
return right_locations;
} /* member_floating_locations() */
/**
* This method searches the top level floating location for the given
* coordinates.
* @param co_ords the coordinates to find the top level for
* @return the file name of the top level room with the given coordinates,
* or 0 if none was found
* @see member_floating_locations()
*/
string top_floating_location(int *co_ords) {
int i, highest_level;
string highest_location;
mixed *right_locations;
right_locations = member_floating_locations(co_ords);
if (!sizeof(right_locations))
return 0;
highest_level = right_locations[1];
highest_location = right_locations[0];
for (i = 0; i < sizeof(right_locations); i += 2) {
if (right_locations[i + 1] > highest_level) {
highest_level = right_locations[i + 1];
highest_location = right_locations[i];
}
}
if (highest_location == "nothing")
return 0;
return highest_location;
} /* top_floating_location() */
private void init_data(string word) {
terrain_name = word;
fixed_locations = ([ ]);
floating_locations = ({ });
} /* init_data() */
/**
* This method loads the data file for a given terrain.
* @param word the terrain to load the data for
* @return 1 if the terrain exists, 0 if it didn't
*/
int get_data_file(string word) {
if (terrain_name != word) {
if (file_size(RESTORE_PATH + word + ".o") > 0) {
unguarded((: restore_object, RESTORE_PATH + word :));
} else {
init_data(word);
return 0;
}
}
return 1;
} /* get_data_file() */
private void save_data_file(string word) {
int number, last;
string line, *lines;
if (file_size(RESTORE_PATH + word +".o") > 0) {
unguarded((: rename, RESTORE_PATH + word +".o",
RESTORE_PATH +"backups/"+ word +"."+ time() :));
lines = unguarded((: get_dir, RESTORE_PATH +"backups/"+ word +".*" :));
if (sizeof(lines) > 3) {
last = time() - BACKUP_TIME_OUT;
foreach(line in lines) {
sscanf(line, word +".%d", number);
if (number < last)
unguarded((: rm, RESTORE_PATH +"backups/"+ line :));
}
}
}
unguarded((: save_object, RESTORE_PATH + word :));
} /* save_data_file() */
/**
* This method returns the cloned_locations mapping for a given terrain.
* @param word the terrain name
* @return the cloned_locations mapping; keys are the file names, values are
* the coordinates for the files. There are also keys on x coordinates to
* facilitate faster coordinate lookups.
* @see query_fixed_locations()
* @see query_floating_locations()
*/
mapping query_cloned_locations(string terrain) {
return cloned_locations[terrain];
} /* query_cloned_locations() */
/**
* This method returns the fixed_locations mapping for the given terrain.
* @param word the terrain name
* @return the fixed_locations mapping; keys are the file names, values are
* the coordinates for the files
* @see query_cloned_locations()
* @see query_floating_locations()
*/
mapping query_fixed_locations(string word) {
get_data_file(word);
return fixed_locations;
} /* query_fixed_locations() */
/**
* This method returns the floating_locations array for the given terrain.
* @param word the terrain name
* @return the floating_locations array; this is an array of arrays where each
* array consists of the file name, an array of 6 coordinates forming a
* bounding box or normal coordinates for the location and the level of the
* floating location
* @see query_cloned_locations()
* @see query_fixed_locations()
*/
mixed *query_floating_locations(string word) {
get_data_file(word);
return floating_locations;
} /* query_floating_locations() */
/**
* This method returns the coordinates for a given terrain and fixed location
* filename.
* @param terrain the terrain name
* @param file the file name of the location
* @return the coordinates
*/
int *query_co_ord(string terrain, string file) {
get_data_file(terrain);
return fixed_locations[file];
} /* query_co_ord() */
/**
* This method returns the connecting room for the given coordinates and
* direction.
* @param terrain the terrain name
* @param co_ords the coordinates
* @param direc the direction to find the room for
* @return the file name of the connecting room or 0 if none was found
* @see query_connected()
*/
string query_connection(string terrain, int *co_ords, string direc) {
mapping connection_info, tmp;
string connections;
if (!float_cache[terrain] ||
!(connection_info = float_cache[terrain][co_ords[0]])) {
if (file_size(RESTORE_PATH + terrain) != -2) {
return 0;
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
return 0;
}
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}
}
if ((tmp = connection_info[co_ords[1]]) && (tmp = tmp[co_ords[2]])) {
return tmp[direc];
}
return 0;
} /* query_connection() */
/**
* This method returns wether the given coordinates is connected to another
* room in the terrain handler system.
* @param terrain the terrain name
* @param co_ords the coordinates
* @return 1 if it is found, 0 otherwise
* @see query_connection()
*/
int query_connected(string terrain, int *co_ords) {
mapping connection_info, tmp;
string connections;
if (!float_cache[terrain] ||
!(connection_info = float_cache[terrain][co_ords[0]])) {
if (file_size(RESTORE_PATH + terrain) != -2) {
return 0;
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
return 0;
}
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}
}
if ((tmp = connection_info[co_ords[1]]) && tmp[co_ords[2]]) {
return 1;
}
return 0;
} /* query_connected() */
/**
* This method adds a new fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* already present)
* @see add_floating_location()
* @see modify_fixed_location()
*/
int add_fixed_location(string terrain, string file, int *co_ords) {
get_data_file(terrain);
if (fixed_locations[file]) {
return 0;
}
if (sizeof(co_ords) != 3) {
return 0;
}
fixed_locations[file] = co_ords;
save_data_file(terrain_name);
return 1;
} /* add_fixed_location() */
private int add_connection(string terrain, int *co_ords, string direc,
string file) {
mapping connection_info, tmp;
string connections;
if (!query_connection(terrain, co_ords, direc)) {
if (file_size(RESTORE_PATH + terrain) != -2) {
unguarded((: mkdir, RESTORE_PATH + terrain :));
}
if (file_size(RESTORE_PATH + terrain +"/"+ co_ords[0]) == -1) {
connection_info = ([ co_ords[1] : ([ co_ords[2] : ([ direc : file ]) ])
]);
unguarded((: write_file, RESTORE_PATH + terrain + "/" + co_ords[0],
save_variable(connection_info), 1 :));
} else {
connections = unguarded((: read_file,
RESTORE_PATH + terrain +"/"+ co_ords[0] :));
connection_info = restore_variable(connections);
if ((tmp = connection_info[co_ords[1]])) {
if ((tmp = tmp[co_ords[2]])) {
tmp[direc] = file;
} else {
connection_info[co_ords[1]][co_ords[2]] = ([ direc : file ]);
}
} else {
connection_info[co_ords[1]] = ([ co_ords[2] : ([ direc : file ]) ]);
}
unguarded((: write_file, RESTORE_PATH + terrain + "/" + co_ords[0],
save_variable(connection_info), 1 :));
}
if (!mappingp(float_cache[terrain])) {
float_cache[terrain] = ([ co_ords[0] : connection_info ]);
} else {
float_cache[terrain][co_ords[0]] = connection_info;
}
}
} /* add_connection() */
/**
* This method adds a new floating location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location (either a single coordinate
* or 2 forming a bounding rectangle)
* @param level the level of this location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* already present)
* @see add_fixed_location()
*/
int add_floating_location(string terrain, string file, int *co_ords,
int level) {
get_data_file(terrain);
if ((sizeof(co_ords) != 6) && (sizeof(co_ords) != 3)) {
return 0;
}
if (member_array(({ file, co_ords, level }), floating_locations) != -1) {
return 0;
}
floating_locations += ({ ({ file, co_ords, level }) });
save_data_file(terrain_name);
return 1;
} /* add_floating_location() */
private void add_cloned_location(string terrain, string file, int *co_ords) {
mapping tmp, location_m;
if (!(location_m = cloned_locations[terrain])) {
cloned_locations[terrain] = ([ file : co_ords,
co_ords[0] : ([ co_ords[1] :
([ co_ords[2] : file ]) ])
]);
} else {
location_m[file] = co_ords;
if ((tmp = location_m[co_ords[0]])) {
if ((tmp = tmp[co_ords[1]])) {
tmp[co_ords[2]] = file;
} else {
location_m[co_ords[0]][co_ords[1]] = ([ co_ords[2] : file ]);
}
} else {
location_m[co_ords[0]] = ([ co_ords[1] : ([ co_ords[2] : file ]) ]);
}
}
} /* add_cloned_location() */
/**
* This method modifies an existing fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location
* @return 1 if it succeeds, 0 if it fails (wrong coordinates or location
* not found)
* @see add_fixed_location()
*/
int modify_fixed_location(string terrain, string file, int *co_ords) {
get_data_file(terrain);
if (!fixed_locations[file]) {
return 0;
}
if (sizeof(co_ords) != 3) {
return 0;
}
fixed_locations[file] = co_ords;
save_data_file(terrain_name);
return 1;
} /* modify_fixed_location() */
/**
* This method deletes a cloned location for a terrain from the cache.
* It is meant to be called when a cloned location is destructed.
* @param terrain the terrain name
* @param file the file name
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_fixed_location()
* @see delete_floating_location()
*/
int delete_cloned_location(string terrain, string file) {
int *co_ords;
mapping tmp, location_m;
if (!((location_m = cloned_locations[terrain]) &&
(co_ords = location_m[file]))) {
return 0;
}
map_delete(location_m, file);
tmp = location_m[co_ords[0]][co_ords[1]];
map_delete(tmp, co_ords[2]);
if (!sizeof(tmp)) {
tmp = location_m[co_ords[0]];
map_delete(tmp, co_ords[1]);
if (!sizeof(tmp)) {
map_delete(location_m, co_ords[0]);
if (!sizeof(location_m)) {
map_delete(cloned_locations, terrain);
}
}
}
return 1;
} /* delete_cloned_location() */
/**
* This method deletes a fixed location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_cloned_location()
* @see delete_floating_location()
*/
int delete_fixed_location(string terrain, string file) {
get_data_file(terrain);
if (!fixed_locations[file]) {
return 0;
}
map_delete(fixed_locations, file);
save_data_file(terrain_name);
return 1;
} /* delete_fixed_location() */
/**
* This method deletes a floating location for a terrain.
* @param terrain the terrain name
* @param file the file name
* @param co_ords the coordinates for the location (either a single coordinate
* or 2 forming a bounding rectangle)
* @return 1 if it succeeds, 0 if it fails (location not present)
* @see delete_cloned_location()
* @see delete_fixed_location()
*/
int delete_floating_location(string terrain, string file, int *co_ords) {
int i, j, flag_d, flag_m, *data;
get_data_file(terrain);
for (i = 0; i < sizeof(floating_locations); i++) {
if (floating_locations[i][0] == file) {
data = floating_locations[i][1];
if (sizeof(data) != sizeof(co_ords)) {
continue;
}
flag_m = 0;
for (j = 0; j < sizeof(data); j++) {
if (data[j] != co_ords[j]) {
flag_m = 1;
break;
}
if (!flag_m) {
floating_locations = delete(floating_locations, i, 1);
flag_d = 1;
}
}
}
}
save_data_file(terrain_name);
return flag_d;
} /* delete_floating_location() */
/**
* This method clears the cloned locations cache for a given terrain.
* @param terrain the terrain name
* @see clear_connections()
*/
void clear_cloned_locations(string terrain) {
map_delete(cloned_locations, terrain);
} /* clear_cloned_locations() */
/**
* This method clears all connections for a given terrain. This needs to
* be done when a terrain was modified.
* @param terrain the terrain name
* @see clear_cloned_locations()
*/
void clear_connections(string terrain) {
string line, *lines;
if (file_size(RESTORE_PATH + terrain) != -2) {
return;
}
lines = unguarded((: get_dir, RESTORE_PATH + terrain +"/*" :)) -
({ ".", ".." });
foreach(line in lines) {
unguarded((: rm, RESTORE_PATH + terrain +"/"+ line :));
}
} /* clear_connections() */
private int right_co_ords(int *new_co_ords, int *co_ords, int delta,
int *vector) {
int i;
for (i = 0; i < 3; i++) {
if (new_co_ords[i] + delta * vector[i] != co_ords[i]) {
return 0;
}
}
return 1;
} /* right_co_ords() */
/**
* This method returns the room size for a given room. It uses a cache
* to speed things up.
* @param file the file name of the room
* @param level the recursion level
* @return the size of the room
*/
int get_room_size(string file, int level) {
int i, number, roomsize, *mapsize;
string bname, parent, *lines;
bname = base_name(file);
if (size_cache[bname]) {
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (cached) %s is %d\n", file, size_cache[bname]));
#endif
return size_cache[bname];
}
if (find_object(file)) {
size_cache += ([ bname : file->query_room_size() ]);
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (loaded) %s is %d\n", file, size_cache[bname]));
#endif
return size_cache[bname];
}
if (!in_map) {
in_map = 1;
mapsize = MAP_H->query_room_size(bname);
in_map = 0;
} else {
#ifdef DEBUG_ROOM_SIZE
TP("GRS says recursion!\n");
#endif
mapsize = 0;
}
if (mapsize) {
size_cache += ([ bname : mapsize[0] ]);
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (map) %s is %d\n", file, size_cache[bname]));
#endif
return mapsize[0];
}
/* May I please throw up violently? - Turrican */
file = bname + ".c";
if (file_size(file) < 0) {
return 10;
}
lines = explode(read_file(file), "\n");
roomsize = 10;
for (i = 0; i < sizeof(lines); i++) {
if (level < 4 &&
sscanf(lines[i], "%*sinherit%*s\"%s\"%*s;", parent) == 4) {
if (parent[<2..] != ".c") {
parent += ".c";
}
roomsize = get_room_size(parent, level + 1);
} else if (sscanf(lines[i], "%*sset_room_size(%*s%d%*s", number) == 4) {
roomsize = number;
break;
}
}
size_cache += ([ bname : roomsize ]);
#ifdef DEBUG_ROOM_SIZE
TP(sprintf("GRS says (parsed) %s is %d\n", file, size_cache[bname]));
#endif
return roomsize;
} /* get_room_size() */
private void add_exit(object place, string direc, string dest) {
string type;
type = (string)place->query_exit_type(direc, dest);
if (!type) {
type = std_types[direc];
} else {
if (type == "none") {
return;
}
}
place->add_exit(direc, dest, type);
} /* add_exit() */
private void calculate_exits(object place, int *co_ords) {
int i, j, k, connected, delta, *new_co_ords;
string actual, *exit_dirs;
connected = query_connected(terrain_name, co_ords);
exit_dirs = (string *)place->query_direc();
for (i = 0; i < 20; i += 2) {
if (member_array(STD_ORDERS[i], exit_dirs) != -1) {
continue;
}
actual = query_connection(terrain_name, co_ords, STD_ORDERS[i]);
if (actual) {
#ifdef DEBUG_CALC_EXITS
TP(sprintf("actual room %s found\n", actual));
#endif
add_exit(place, STD_ORDERS[i], actual);
continue;
}
if (connected) {
#ifdef DEBUG_CALC_EXITS
TP("connected, but no actual room\n");
#endif
continue;
}
new_co_ords = copy(co_ords);
for (k = 0; k < 3; k++) {
new_co_ords[k] -= place->query_room_size() * STD_ORDERS[i+1][k];
}
reset_eval_cost();
for (j = 0; j < 100; j++) {
for (k = 0; k < 3; k++) {
new_co_ords[k] -= 5 * STD_ORDERS[i+1][k];
}
if ((actual = member_fixed_locations(new_co_ords)) ||
(actual = member_cloned_locations(new_co_ords)) ||
(actual = top_floating_location(new_co_ords))) {
delta = (int)place->query_room_size() + get_room_size(actual, 0);
if (!right_co_ords(new_co_ords, co_ords, delta, STD_ORDERS[i+1])) {
continue;
}
#ifdef DEBUG_CALC_EXITS
TP(sprintf("adding connection for %s\n", actual));
#endif
add_connection(terrain_name, co_ords, STD_ORDERS[i],
base_name(actual));
add_exit(place, STD_ORDERS[i], actual);
break;
}
}
}
} /* calculate_exits() */
/**
* This method is the main entry point for the terrain handler. It loads
* the room that is associated with the given terrain and coordinates.
* @param terrain the terrain name
* @param co_ords the coordinates to look up
* @return the room that was found or loaded
* @see setup_location()
*/
object find_location(string terrain, int *co_ords) {
string dest_name;
object destination;
if (!(get_data_file(terrain)) || (sizeof(co_ords) != 3)) {
return 0;
}
reset_eval_cost();
if ((dest_name = member_fixed_locations(co_ords))) {
if (!(destination = find_object(dest_name))) {
destination = load_object(dest_name);
}
return destination;
}
if (dest_name = member_cloned_locations(co_ords)) {
if ((destination = find_object(dest_name))) {
return destination;
} else {
delete_cloned_location(terrain, dest_name);
}
}
if (dest_name = top_floating_location(co_ords)) {
destination = clone_object(dest_name);
destination->set_co_ord(co_ords);
destination->set_terrain(terrain_name);
calculate_exits(destination, co_ords);
add_cloned_location(terrain, file_name(destination), co_ords);
return destination;
}
return 0;
} /* find_location() */
/**
* This method is called when a normal room is loaded which is part of
* a terrain. The terrain handler needs to know about this to be able
* to calculate the exits into the floating portion of the terrain.
* It also sets the coordinates of the room to the values as saved in the
* terrain.
* @param place the room object which is a fixed location in the terrain
* @param terrain the terrain name
* @see find_location()
*/
void setup_location(object place, string terrain) {
int *co_ords;
get_data_file(terrain);
if (!fixed_locations[base_name(place)]) {
return;
}
co_ords = fixed_locations[base_name(place)];
place->set_co_ord(co_ords);
calculate_exits(place, co_ords);
} /* setup_location() */
/** @ignore yes */
mixed *stats() {
return ::stats() + ({
({ "roomsize cache size", sizeof(size_cache) }),
({ "cloned_locations", sizeof(cloned_locations) }),
({ "float_cache", sizeof(float_cache) }),
({ "terrain name", terrain_name }),
({ "fixed locations", sizeof(fixed_locations) }),
({ "floating locations", sizeof(floating_locations) }),
});
}