.DT
identify
$MUDNAME$ player help
identify
.SH Name
.SP 5 5
identify - Add a multi-purpose indicator to an object.
.EP
.SH Syntax
.SI 5
identify <object> as <words>
identify <object>
.EI
.SH Description
.SP 5 5
This command adds a word or words to those that can be used to
describe an object, while some identifiers will be used in certain
ways by the game. Items that have had an indicator specified are
shown as such by "locate". An item's identifier is preserved over
logins, but not if the item leaves your inventory at any time.
Note: Leaving your inventory includes being put into a scabbard or
a container such as a backpack. If you can't see it when you check
your inventory with 'i' or 'inventory' then it has left your
inventory.
The 'identify <object>' syntax will show the current identifier (if any)
for the object.
.EP
.SH Special identifiers
.SP 5 5
"component pouch" is checked for components needed for casting spells.
.EP
.SH Examples
.SI 5
> hold kawi-sashi
Cannot find "kawi-sashi".
> say Argh!
You exclaim: Argh!
> identify waki-zashi as kawi-sashi
The waki-zashi may now be identified as "kawi-sashi".
> grin
You grin.
> hold kawi-sashi
You hold a waki-zashi in your left hand.
> locate kawi-sashi
The waki-zashi (wielded) ("kawi-sashi") is in your inventory.
> locate satchel
The small satchel (worn) is in your inventory.
> identify satchel as component pouch
The small satchel may now be identified as "component pouch".
> locate satchel
The small satchel (worn) ("component pouch") is in your inventory.
.EI
.SH See also
.SP 5 5
locate.
.EP