/* * From old DW owned weapon code, this effect stops non-pts * and all but the pt who checked the item out from wearing * or holding it, and makes it worth nothing. */ #include "defs.h" /** @ignore yes */ string query_classification() { return "mudlib.pt.item"; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS+"pt_item_shadow"; } /** @ignore yes */ int query_indefinite() { return 1; } /** @ignore yes */ void beginning( object thing, string owner, int id ) { if( !stringp(owner) || owner == "") error("The owner of the object must be set.\n"); } /* beginning() */ /** @ignore yes */ void merge_effect( object thing, string oldarg, string newarg, int id ) { // This is bad. Real bad. Nothing should ever try to add an // additional pt_item effect to an item. error("merge_effect() called.\n"); } /* merge_effect() */