#include "path.h"
inherit "/std/shops/general_shop";
inherit PATH+"common";
void setup() {
object sign;
set_zone("Newbie");
set_light( 75 );
add_property("no teleport", 1);
add_property("place", "Ankh-Morpork");
set_short("Commerce room");
set_room_size( 5 );
set_long( "This room is dedicated to trade and commerce. There is a "
"shiny counter, behind which is a shopkeeper.\n"
"Type 'list' to get a list of the "
"items, 'browse' to examine an item before buying it, "
"'value' to value your items before you 'sell' them and, "
"of course, 'buy' to buy an object from the shop.\n"
"There is a brightly coloured sign here marked 'commerce'.\n");
add_item( "shiny counter", "That's a display counter for the wares of the "+
"shop. Use the command 'list' to get a list of them." );
add_item( ({ "object", "item", "ware" }), "Use 'list' to get a list of the "+
"items for sale here." );
add_item("sign", "It is a brightly coloured sign marked 'commerce'. Use "
"'read commerce' to read it.");
add_item("shopkeeper", "The shopkeeper is a small man apparently in his "
"mid-thirties. He seems to be ready to serve you.");
sign = add_sign("a brightly coloured sign marked 'commerce'",
FOYER->format_sign(
"On Discworld different regions use different types of money. "
"Type 'help currency' for a list of conversion rates. Money is "
"needed to buy equipment, to learn at your guild and for a "
"variety of other purposes.\n\n"
"Making money can be difficult. You can loot the corpses of "
"your victims of course, but you can also scavenge money and "
"make money performing services for your fellow players.\n"
"Spending money is the fun part. This shop has instructions "
"on how to use it. Take a few minutes to buy yourself some "
"equipment with the money you were given on login.\n"), 0,
"commerce");
sign->add_alias("sign");
add_exit( "foyer", PATH +"foyer", "door" );
set_store_room( PATH +"store" );
set_min_amount(1);
set_max_inventory(200);
} /* setup() */