// Start room for room_school // October '01 by Avelan #include "defs.h" inherit ROOM_OBJ; void setup(){ set_short("start room"); set_light(100); set_long("Ok, before we start, some very important things" " about descriptions in general. Keep these in mind" " when doing any descriptions.\n\nTell the player what" " is in _this_ particular room, not what can be found" " in the next one.\nTell me about textures, colours," " materials and the sort.\n\nNEVER ever use 'you'" " or 'your' in any descriptions. Never tell the" " player how they feel or from where they came to" " this room, since you can't know those things.\n" "Ok, now let's continue with the actual coding stuff" " in the next room.\n"); add_exit("basic rooms",ROOMSC "room_school01","path"); add_exit("terraintutor", TERRAINTUTOR "foyer","path"); add_exit("situations", SIT+"sitroom1","path"); add_exit("back",SCHOOL "school","path"); } /* setup() */