/**
* The example weapon for item school
* Jan '02 by Avelan
*/
inherit WEAPON_OBJ;
void setup(){
set_name("sword");
set_short("dark sword");
add_adjective("dark");
set_long("The blade of this sword is made"
" of some dark metal which seems to absorb"
" light. The hilt is covered with dried "
" blood. For some reason, the sword is "
"warm to the touch.\n");
set_weight(20);
set_value(14000);
new_weapon(5000);
set_damage_chance(5);
set_no_limbs(1);
add_attack("slice", 90, ({ 27, 7, 10 }), "sharp", "sharp",0 );
add_attack("cut", 90, ({ 10, 5, 50 }), "sharp", "sharp",0 );
} /* setup() */