/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("Welcome to the item school. Take"
" the appropriate exit depending on what you"
" want to learn. The basic exit here gives information"
" on all of the functions that are the same in all of"
" these items, information on specific functions to each"
" item is found in it's own room.\n");
add_exit("back", SCHOOL "school","path");
add_exit("basic",ITEMSC "basic_start","path");
add_exit("weapon",ITEMSC "wep_start","path");
add_exit("armour",ITEMSC "arm_start","path");
add_exit("clothing",ITEMSC "clo_start","path");
} /* setup() */