/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("set_no_limbs() sets the amount of limbs"
" needed to wield the weapon. So if you have a big"
" and heavy polearm, you might want to set it to 2.\n"
"Syntax:\nset_no_limbs(amount);\nFor example:\n"
"set_no_limbs(2);\nto make the weapon use two hands.\n");
add_exit("back",ITEMSC+"wep_start","path");
} /* setup() */