/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("Welcome to the item school. Here"
" you will find information on each of those"
" functions that are the same in every one of "
"these items.\n");
add_exit("back",ITEMSC "start","path");
add_exit("set_name",ITEMSC "set_name","path");
add_exit("add_alias",ITEMSC "add_alias","path");
add_exit("set_determinate",ITEMSC "set_determinate","path");
add_exit("set_main_plural",ITEMSC "set_main_plural","path");
add_exit("set_short",ITEMSC "set_short","path");
add_exit("add_adjective",ITEMSC "add_alias","path");
add_exit("set_type",ITEMSC "set_type","path");
add_exit("set_value",ITEMSC "set_value","path");
add_exit("set_damage_chance",ITEMSC "set_damage_chance","path");
add_exit("new_weapon",ITEMSC "new_weapon","path");
add_exit("add_property",ITEMSC "add_property","path");
add_exit("set_weight",ITEMSC "set_weight","path");
add_exit("setup_clothing",ITEMSC "new_weapon","path");
add_exit("setup_armour",ITEMSC "new_weapon","path");
} /* setup() */