/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("add_ac() adds an armour class for the"
" armour. It determines how much protection the"
" armour actually gives against different damage"
" types. The function takes three arguments,"
" the name of the ac, type of damage it protects"
" against, and the amount, the bigger it is is,"
" the better the protection. The name of the"
" ac can be anything but please use something"
" meaningful.\nSyntax:\nadd_ac(\"name\",\"type\","
"amount);\nExample:\nadd_ac(\"pierce\",\"pierce\","
"55);\nThe amount can also be an array of one, two"
" or three numbers. If it is a number, the ac will"
" be random(number), if it is a one element array,"
" the ac will be exactly the value of that element,"
" if it's an array of two numbers the ac is "
" first number+random(second number), in case of "
"three elements, first element+(second element amount"
" rolls of a dice with sides as many as third element shows),"
" for example 10 + 2D15.\nHelp add_ac for more details.\n");
add_exit("back",ITEMSC+"arm_start","path");
} /* setup() */