// Start room for getting-started // October '01 by Avelan #include "defs.h" inherit ROOM_OBJ; void setup(){ set_short("start room"); set_light(100); set_long("Ok, this section of the school will help" " you get started on creating a world of your own.\n\n" "The first exit leads you to information about the " "different ways of creating your files. If you have" " no idea how to do it, you should take some time to learn.\n\n" "The second one will explain various things used every day" " by creators like 'call' or 'goto'.\n\nThe third will teach" " you how to use our wonderful ingame editing utility called ed.\n\n" "And finally, the unix exit gives a list of unix commands for" " handling files and directories.\n\n" "A quote from one of our elderly staff members is in order here:" " 'Remember, no-one was born with the knowledge on how to code!'\n"); add_exit("creation", GETSTART "info" ,"path"); add_exit("crecommands", GETSTART "basic_commands/cre_commands", "path"); add_exit("edtutor", EDTUTOR "edtutor01","path"); add_exit("unix",UNIXTUTOR "unix","path"); add_exit("back", SCHOOL "school", "path"); } /* setup() */