#include "defs.h"
inherit ROOM_OBJ;
void setup() {
set_short( "'add_item' room telling about simple items" );
set_light( 100 );
add_property( "determinate", "the " );
set_long( "This is the first room about add_item(), covering simple items.\n"
"Go east to see how to make items that can be refered to in more "
"complicated ways.\n"
"In your course of describing a room you often mention quite "
"a few nouns. In this mud we try to give every noun mentioned "
"the long description a separate description. We do this with the "
"function add_item. For more information read the note.\n" );
add_item( "noun", "Nouns should have descriptions." );
add_item( "description", "Descriptions should be witty and descriptive "
"wherever reasonable." );
add_item( "divided sky", "The mud you are learning to code for." );
add_item( "information", "See the note." );
add_sign( "This is a note with some information, perhaps you should read "
"it.\n",
"For simple items like 'room' the corresponding code "
"to represent that item is relatively easy:\n\n"
" add_item( \"room\", \"This is a big room.\" ); \n\n"
"Notice that there is no newline in the description. "
"The mudlib adds newline when necessary. Also "
"notice that this is not true with set_long where a \\n is "
"necessary at the end of the description.",
"note", "note" );
add_item( "room", "This is a big room." );
add_exit( "east", __DIR__+"many_names", "path" );
add_exit( "start", MAIN, "path" );
add_exit( "exit", LEARNING +"search", "path" );
} /* setup() */