#include "defs.h"
inherit ROOM_OBJ;
string *functions;
void setup() {
/* The following two lines define the description of the room when you
* glance at it, or enter it in brief mode.
* It should be something that will make the sentence:
* "This room is <determinate>+<short>." correct.
* eg. here it would make: "This room is the entrance to learning."
* This is also a useful test to see if you've used capital letters
* correctly.
*/
set_short( "room of function examples" );
add_property( "determinate", "the " );
/* The next command define the description you see when you look at it,
* and when you enter it in verbose mode.
* It should consist of complete sentences. For normal rooms it should be
* a description of the things the player can see.
* Remember to use two spaces beween sentences.
*/
set_long("This is the room that might lead you to better understanding "
"of how to use some of the functions we have here.\n"
"Try \"list\" to get a list of the functions known by the room, take "
"the exit named by the function to get to a room with exits to the "
"examples.\n"
"If you have something you'd like to see here, please mail "+
CURRENT_LORD+" and suggest it.\n" );
/* set_light sets the amount of light the room has. See help light
* for a list of what the number means:)
*/
set_light( 50 );
/* This adds the exits, you'd never have guessed
*/
functions = SEARCH->query_functions();
foreach( string word in functions ) {
add_exit( word, "??", "path" );
modify_exit( word, ({ "obvious", 0 }) );
}
add_exit( "exit", ENTRANCE, "door" );
/* add_property is used to add a value to an object, that can later be
* queried for with query_property.
* The "commented functions" and "keywords" properties are specific for
* rooms in the learning domain and is used to make it possible to search
* for subjects.
* See /d/learning/handlers/search.c for the way this is done.
*/
add_property( "commented functions",
({ "set_long", "set_short", "add_property", "set_light" }) );
add_property( "keywords", ({ }) );
} /* setup() */
void init() {
::init();
add_command("list", "");
} /* init() */
int do_list() {
add_succeeded_mess( ({ sprintf( "The following functions have examples "
"of use:\n%#-*s\n", 75, implode( functions, "\n" ) ),
"$N $V the functions.\n" }) );
return 1;
} /* do_list() */
/* set_destination is called whenever an exit is looked through or walked
* though.
* The search handler will see if there's already a room defined by the
* function, and if not, it'll make one.
*/
void set_destination( string word ) {
if( word != "exit" ) {
/* the exit is a function, and need recalculation
*/
modify_exit( word, ({ "dest", SEARCH->find_function_room( word ) }) );
}
} /* set_destination() */