#include "path.h"
inherit OUTSIDE_OBJ;
void setup() {
add_property( "determinate", "the " );
set_short( "southwestern corner of Womble square" );
set_long("This is the western edge of Tiny Town, a small "
"town built as an example for new creators who might want to see "
"how to make rooms, npc's and such without the complexity of "
"the \"real\" domains.\n");
set_zone( "Tiny Town");
// This links the other square rooms to this one so people can see
// movement across the square.
set_linker(({ PATH +"womble02", PATH +"womble03", PATH +"womble04", }),
"into", "", "Womble Square" );
add_exit( "north", PATH +"womble03", "road" );
add_exit( "northeast", PATH +"womble04", "hidden" );
add_exit( "east", PATH +"womble02", "road" );
add_exit( "south", TTOWNBUILDINGS +"item-shop", "door" );
modify_exit( "south", ({
"exit mess", "$N leave$s through the door to the south.",
"enter mess", ({
1,
"Chimes start playing as $N enters.",
"Chimes start playing as $N enter." }),
"move mess", "Chimes start playing as you enter the shop.\n"
}));
// Add a climable wall up to a ledge outside the window of the shop.
// parameters are: direction, difficulty, destination, message
set_wall( ({ "move", ({ "up", 100, TTOWNBUILDINGS + "shop-ledge",
"$N climb$s up from below." }) }) );
} /* setup() */