head	1.1;
access;
symbols;
locks; strict;
comment	@ * @;
1.1
date	2000.06.22.01.09.52;	author pinkfish;	state Exp;
branches;
next	;
desc
@@
1.1
log
@Initial revision
@
text
@#include "path.h"
inherit "/std/shops/item_shop";
void setup() {
  // make sure that the short says "A simple item shop" rather than "The ..."
  add_property( "determinate", "A " );
  
  set_short( "simple item shop" );
  set_long( "This is a nice looking shop.  Obviously your shop would have "
            "a much more interesting description.\n");
  
  set_light( 60 );
  // This is usually calculated for you and only needed if you want the room
  // to be bigger than normal.
  set_room_size( 10 ); 
  // set the movement zone.
  set_zone( "Tiny Town");
  add_exit( "north", TTOWNROADS +"womble01", "door" );
  modify_exit( "nouth", ({
    "exit mess", "Chimes start playing as $N "
      "leave$s through the north door.",
      "enter mess", ({ 
        1,
          "$N enters from the south.",
          "$N enter from the south." }),
      "move mess", "Chimes start playing as you leave the shop.\n"
      }));
  add_exit("up", PATH+"shop-upstairs", "stair");
  modify_exit("up", ({"upgrade", 9 }));
}
@