inherit "/std/room/basic_room";
#include <money.h>
#include <move_failures.h>
#define SIGN_MAKING_PICK_UP_TIME (24 * 60 * 60)
class sign_type {
string short;
string long;
int cost;
int weight;
int max_letters;
int max_lines;
}
class sign_making {
int type;
string mess;
string colour;
int pick_up;
}
private nosave class sign_type* _signtypes;
private nosave mapping _paintcolours;
private nosave string _save_file;
private nosave string _language;
private nosave function _open_func;
private mapping _signs;
void do_load();
void create() {
_signtypes = ({ });
_paintcolours = ([ ]);
_signs = ([ ]);
::create();
do_load();
add_help_file("sign_writer");
} /* create() */
/**
* This method checks to see if the shop is open.
* @return 1 if it is open, 0 if not
*/
int is_open() {
if (_open_func) {
return evaluate(_open_func);
}
return 1;
} /* is_open() */
/**
* This method sets a function to call to test to see if the shop
* is open.
* @param open_func the function to call
*/
void set_open_func(function func) {
_open_func = func;
} /* set_open_func() */
/**
* This method returns the current function used to test to see
* if the shop is open or not.
*/
function query_open_func() {
return _open_func;
} /* query_open_func() */
/**
* This method sets the language the shop works in.
* @param language the language the shop uses
*/
void set_language(string lang) {
_language = lang;
} /* set_language() */
/**
* This method returns the language the shop works in.
* @return the language the shop works in
*/
string query_language() {
return _language;
} /* query_language() */
/**
* This method sets the save file for the shop.
* @param save_file the save file name
*/
void set_save_file_name(string save) {
_save_file = save;
} /* set_save_file_name() */
/**
* THis method returns the current save file name of the shop.
* @return the save file name of the shop
*/
string query_save_file_name() {
return _save_file;
} /* query_save_file_name() */
/**
* This method saves us.
* @ignore yes
*/
void do_save() {
if (_save_file) {
save_object(_save_file);
}
} /* do_save() */
/**
* This method saves us.
* @ignore yes
*/
void do_load() {
if (_save_file) {
restore_object(_save_file);
}
} /* do_load() */
/**
* This method adds a paint colour to the shop and how much that
* colour costs to use. The cost for the colour is the cost per
* letter.
* @param colour the colour of the paint
* @param cost the cost of the paint
*/
void add_paint_colour(string colour, int cost) {
_paintcolours[colour] = cost;
} /* add_paint() */
/**
* This method adds the types of signs that are available.
* @param short the short description of the sign
* @param cost the base cost of the sign
* @param weight how heavy the sign is
* @param max_letters most letters
* @param max_lines the most lines
*/
void add_sign_type(string short, string long, int cost,
int weight, int max_letters, int max_lines) {
class sign_type bing;
bing = new(class sign_type);
bing->short = short;
bing->long = long;
bing->cost = cost;
bing->weight = weight;
bing->max_letters = max_letters;
bing->max_lines = max_lines;
_signtypes += ({ bing });
} /* add_sign_type() */
/**
* This method adds a sign into the current list of signs to be
* made.
* @param owner the person who owns the sign
* @param type the type of the sign
* @param mess the message on the sign
* @param colour the colour of the sign
*/
void add_sign_making(string owner, int type, string mess,
string colour, int pick_up) {
class sign_making bing;
bing = new(class sign_making);
bing->type = type;
bing->mess = mess;
bing->colour = colour;
bing->pick_up = pick_up;
if (!_signs[owner]) {
_signs[owner] = ({ });
}
_signs[owner] += ({ bing });
do_save();
} /* add_sign_making() */
/**
* This method is called when the player orders a sign.
* @param type the type of sign to order
* @return 1 on success 0 on failure
*/
int do_order(string type) {
int pos;
int cost;
string place;
if (!is_open()) {
add_failed_mess(the_short() + " is not currently open.\n");
return 0;
}
if (strlen(type) == 1) {
pos = lower_case(type)[0] - 'a';
if (pos < 0 || pos > sizeof(_signtypes)) {
add_failed_mess("The id must be between 'a' and '" +
sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
return 0;
}
} else {
add_failed_mess("The id must be between 'a' and '" +
sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
return 0;
}
place = query_property("place");
if (!place) {
place = "default";
}
cost = _signtypes[pos]->cost;
if (cost > this_player()->query_value_in(place)) {
add_failed_mess("You do not have enough money to pay for this "
"sign. You "
"need " + MONEY_HAND->money_value_string(cost, place) +
".\n");
return 0;
}
//
// Ok, we have our type... Now lets get a message...
//
write("Using a sign of type " + _signtypes[pos]->short +
". What message would "
"you like on your sign?\n");
this_player()->do_edit("", "finish_editing_message", this_object(),
0, pos);
add_succeeded_mess(({ "",
"$N looks into getting a sign made up.\n" }));
return 1;
} /* do_order() */
/** @ignore yes*/
void finish_editing_message(string mess, int type) {
string colour;
int cost;
string place;
class sign_type bing;
if (!mess) {
write("Aborting sign writing process.\n");
return ;
}
bing = _signtypes[type];
if (strlen(replace(mess, ({ "\n", "", }))) > bing->max_letters) {
write("The message " + mess + " has too many letters for the "
"sign " + bing->short + ", the most allowed is " +
bing->max_letters + ", you have " +
strlen(replace(mess, ({ "\n", "", }))) +
".\n");
return ;
}
if (sizeof(explode(mess, "\n")) > bing->max_lines) {
write("The message " + mess + " has too many lines for the "
"sign " + bing->short + ", the most allowed is " +
bing->max_lines + ", you have " +
sizeof(explode(mess, "\n")) +
".\n");
return ;
}
write("You have selected a sign of type " + bing->short + " and have "
"decided to put the message:\n" + mess + "\nonto the sign.\n"
"Paint colours are:\n");
place = query_property("place");
if (!place) {
place = "default";
}
foreach (colour, cost in _paintcolours) {
write(sprintf("%-20s %s per letter\n", colour,
MONEY_HAND->money_value_string(cost, place)));
}
write("What colour paint would you like? ");
input_to("finish_sign", 0, type, mess);
} /* finish_editing_message() */
/** @ignore yes */
void finish_sign(string colour, int type, string mess) {
int cost;
string place;
class sign_type bing;
colour = lower_case(colour);
bing = _signtypes[type];
if (!strlen(colour)) {
write("Aborting the sign process.\n");
return ;
}
if (!_paintcolours[colour]) {
write("I am sorry, we do not stock " + colour + ".\n");
write("Try one of " +
query_multiple_short(keys(_paintcolours)) + ".\n");
write("What colour paint would you like? ");
input_to("finish_sign", 0, type, mess);
return ;
}
place = query_property("place");
if (!place) {
place = "default";
}
cost = _paintcolours[colour] *
strlen(replace(mess, ({ "\n", "", " ", "" })));
cost += bing->cost;
if (cost > this_player()->query_value_in(place)) {
write("You do not have enough money to pay for this sign. You "
"need " + MONEY_HAND->money_value_string(cost, place) +
".\n");
return ;
}
write("Making a sign of type " + bing->short + " with a message of:\n" +
mess + "\nWill cost " +
MONEY_HAND->money_value_string(cost, place) +
".\nDo you wish to make this sign? ");
input_to("validate_sign", 0, type, mess, colour, cost);
} /* finish_sign() */
/** @ignore yes */
void validate_sign(string choice, int type, string mess,
string colour, int cost) {
int pick_up;
string place;
class sign_type bing;
place = query_property("place");
if (!place) {
place = "default";
}
if (cost > this_player()->query_value_in(place)) {
write("You do not have enough money to pay for this sign. You "
"need " + MONEY_HAND->money_value_string(cost, place) +
".\n");
return ;
}
bing = _signtypes[type];
choice = lower_case(choice);
if (!strlen(choice) || (choice[0] != 'n' && choice[0] != 'y')) {
write("You did not enter 'yes' or 'no'. Please try again.\n");
write("Making a sign of type " + bing->short + " with a message of:\n" +
mess + "\nWill cost " +
MONEY_HAND->money_value_string(cost, place) +
".\nDo you wish to make this sign? ");
input_to("validate_sign", 0, type, mess, colour);
return 0;
}
this_player()->pay_money( (mixed *)MONEY_HAND->create_money_array(
cost, place ), place );
pick_up = time() + SIGN_MAKING_PICK_UP_TIME;
add_sign_making(this_player()->query_name(), type, mess, colour,
pick_up);
write("Ok, we will start making your sign. Please come "
"back tomorrow (after " + ctime(pick_up) +
") to pick up your sign.\n");
} /* validate_sign() */
/**
* This method is called when the player comes back to pick up a sign
* (or signs) that are being made.
*/
int do_collect() {
class sign_making sign;
class sign_type type;
object* ok;
string* not_yet;
string* bits;
object ob;
if (!is_open()) {
add_failed_mess(the_short() + " is not currently open.\n");
return 0;
}
if (!_signs[this_player()->query_name()]) {
add_failed_mess("You have no signs to pick up.\n");
return 0;
}
ok = ({ });
not_yet = ({ });
foreach (sign in _signs[this_player()->query_name()]) {
if (time() > sign->pick_up) {
type = _signtypes[sign->type];
//
// Ok!
//
ob = clone_object("/std/room/furniture/basic");
bits = explode(type->short, " ");
ob->set_name(bits[<1]);
ob->add_adjective(bits[0..<2]);
ob->set_short(type->short);
ob->set_long(type->long);
ob->set_weight(type->weight);
ob->add_read_mess(sign->mess, sign->colour + " paint",
query_language(), 1);
ob->add_property("sign");
if (ob->move(this_player()) != MOVE_OK) {
ob->move(this_object());
}
ok += ({ ob });
} else {
not_yet += ({ _signtypes[sign->type]->short + " with " +
sign->colour + " letters" });
}
}
if (sizeof(ok)) {
add_succeeded_mess("$N pick$s up $I.\n", ok);
return 1;
}
if (sizeof(not_yet) == 1) {
add_failed_mess("The sign " + query_multiple_short(not_yet) +
" is not ready to be picked up yet.\n");
} else {
add_failed_mess("The signs " + query_multiple_short(not_yet) +
" are not ready to be picked up yet.\n");
}
return 0;
} /* do_collect() */
/**
* This method browses one of the sign types. THis shows detailed
* information about the sign type.
* @param type the type to browse
*/
int do_browse(string type) {
class sign_type bing;
string place;
int pos;
if (!is_open()) {
add_failed_mess(the_short() + " is not currently open.\n");
return 0;
}
place = query_property("place");
if (!place) {
place = "default";
}
if (strlen(type) == 1) {
pos = lower_case(type)[0] - 'a';
if (pos < 0 || pos > sizeof(_signtypes)) {
add_failed_mess("The id must be between 'a' and '" +
sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
return 0;
}
} else {
add_failed_mess("The id must be between 'a' and '" +
sprintf("%c", 'a' + sizeof(_signtypes) - 1) + "'.\n");
return 0;
}
bing = _signtypes[pos];
write("The sign of type " + type + " has a short description of '" +
bing->short + "' and a long description:\n" + bing->long +
"\nIt will cost " +
MONEY_HAND->money_value_string(bing->cost, place) +
" and will take a maximum of " + bing->max_letters +
" letters and a maximum number of lines of " +
bing->max_lines + ".\n");
add_succeeded_mess(({ "", "$N browses a sign in " + the_short() +
".\n" }));
return 1;
} /* do_browse() */
/**
* This method lists all the current sign types.
*/
int do_list() {
class sign_type bing;
int i;
string ret;
string place;
string colour;
int cost;
if (!is_open()) {
add_failed_mess(the_short() + " is not currently open.\n");
return 0;
}
place = query_property("place");
if (!place) {
place = "default";
}
ret = "Signs availabe:\n";
for (i = 0; i < sizeof(_signtypes); i++) {
bing = _signtypes[i];
ret += "$I$7= " + sprintf("%c", 'a' + i) +
") " + bing->short + " costs " +
MONEY_HAND->money_value_string(bing->cost, place) +
" with " + bing->max_letters + " characters and " +
bing->max_lines + " lines.\n";
}
ret += "\n$I$0=Colours available:\n";
foreach (colour, cost in _paintcolours) {
ret += sprintf("$I$7= %-20s %s per letter\n", colour,
MONEY_HAND->money_value_string(cost, place));
}
write("$P$Sign browse$P$" + ret);
add_succeeded_mess(({ "", "$N lists the signs in " +
the_short() + ".\n" }) );
return 1;
} /* do_list() */
void init() {
add_command("list", "", (: do_list() :));
add_command("browse", "<string'sign'>", (: do_browse($4[0]) :));
add_command("collect", "sign", (: do_collect() :));
add_command("buy", "<string'sign'>", (: do_order($4[0]) :));
add_command("order", "<string'sign'>", (: do_order($4[0]) :));
} /* init() */