inherit "/std/effect_shadow";
#define BP tell_object( find_player("gerbil"), "BP.\n");
int i;
int dont_free() {return 1;}
void setup_shad() {
i++;
}
string test_my_effect() {return "Yup!";}
void ditch_room() {
if( !--i ) {
remove_this_effect();
}
}