/**
* This is specifically for creating rooms in the world map system, where
* it just makes and passes out the room details. So it does not need to
* include all the room crap.
* @author Pinkfish
* @started Fri Jun 28 16:14:19 PDT 2002
*/
#include <terrain_map.h>
inherit TERRAIN_MAP_FACTORY_BASE;
void create() {
::create();
this_object()->setup();
} /* create() */