inherit "/std/races/rodent_base";
void setup() {
set_name( "rodent" );
set_long( "A generic rodent object.\n" );
set_height( 10 );
set_weight( 10 );
set_desc( "a small rodent" );
set_stats( ({ -4, 8, -4, -4, -6 }) );
} /* setup() */
void new_set_level( mixed *args ) {
int level;
object thing;
if( sizeof(args) < 2 || !args[1] )
return;
level = args[ 0 ];
thing = args[ 1 ];
level = 1 + ( 2 * args[ 0 ] + random( level ) ) / 10;
thing->add_ac( "blunt", "blunt", level );
thing->add_ac( "sharp", "sharp", 2 + level );
thing->add_ac( "pierce", "pierce", 2 * level );
} /* new_set_level() */
void set_unarmed_attacks( object thing ) {
int number;
number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" );
number = sqrt( number );
thing->remove_attack( "hands" );
thing->remove_attack( "feet" );
thing->remove_attack( "bite" );
thing->add_attack( "bite", 100, ({ number, 5, number }),
"pierce", "unarmed", 0 );
thing->tactics( "response dodge" );
} /* set_unarmed_attacks() */