/**
* @main
* This is the standard lightable. It can be used for candles,
* lanterns, lamps etc. It adds the commands "light" and
* "dowse"/"extinguish" to the player, but no refuelling
* command. Holding stuff is handled by /obj/weapon and the
* ho_ld command.
* @author Gruper
* @index lightable
* @started 11th of May, 1998
*/
#include <fuel_handler.h>
#define HOLD_COMMAND "/cmds/living/ho_ld"
#define DEPARTURES "/room/departures"
inherit "/obj/weapon";
int max_fuel, fuel, lit, brightness, time, hold;
string empty_mess;
mixed fuel_messages;
int set_lit(int);
/**
* @ignore
*/
void create() {
::create();
add_extra_look( this_object() );
}
/**
* @ignore
*/
void init() {
this_player()->add_command( "light", this_object() );
this_player()->add_command( "dowse", this_object() );
this_player()->add_command( "extinguish", this_object() );
} /* init() */
/**
* @ignore
*/
varargs string short( int dark ) {
if( lit )
return "lit "+ ::short( dark );
else
return ::short( dark );
} /* short() */
/**
* @ignore
*/
void out_of_fuel() {
object env;
fuel = 0;
lit = 0;
set_lit( 0 );
FUEL_HANDLER->remove_burner( this_object() );
if( !environment() ) return;
env = environment();
if( living( env ) ) {
tell_object( env, the_short() +" goes out.\n" );
tell_room( environment( env ),
env->the_short() +"'s "+ short() +" goes out.\n", env );
} else {
tell_room( env, the_short() +" goes out.\n" );
}
}
/**
* @ignore
*/
void delayed_light() {
lit = 1;
}
/**
* @ignore
*/
int hold_thing() {
if( !query_wielded() )
return HOLD_COMMAND->cmd( ({ this_object() }) );
else
return 1;
}
/**
* This function is used to light or dowse the lightable.
* Two properties are checked: unextinguishable means that
* the lightable cannot be extinguished and unlightable that
* it cannot be lit.
* @param i 1 for lit and 0 for unlit
* @return The current state, 1 for lit, 0 for unlit
*/
int set_lit( int i ) {
if( !i ) {
if( !query_property( "unextinguishable" ) ) {
lit = 0;
FUEL_HANDLER->remove_burner( this_object() );
remove_adjective( "lit" );
set_light( 0 );
return 0;
}
} else {
if( !query_property( "unlightable" ) && fuel > 0 ) {
if( lit )
return 1;
if( hold && !hold_thing() )
return 0;
call_out( (: delayed_light :), 2 ); // Delay for sensible light mess.
FUEL_HANDLER->add_burner( this_object() );
add_adjective( "lit" );
set_light( brightness );
return 1;
}
}
} /* set_lit() */
/**
* @ignore
*/
mixed set_holder( object ob, int pos ) {
/* no one is holding it and it requires holding when lit; dowse it */
if( lit && hold && !ob && environment( this_player() )
&& file_name( environment( this_player() ) ) != DEPARTURES )
if( !set_lit( 0 ) ) {
tell_object( this_player(), "You extinguish "+ the_short() +".\n" );
tell_room( environment( this_player() ), this_player()->the_short() +
" extinguishes "+ the_short() +".\n", this_player() );
}
return ::set_holder( ob, pos );
} /* set_holder() */
/**
* @return 1 if lit, 0 if unlit
*/
int query_lit() {
return lit;
} /* query_lit() */
/**
* @ignore
*/
int do_light() {
if( lit )
return notify_fail( the_short() +" is already lit.\n" );
if( !fuel )
return notify_fail( the_short() +" "+ empty_mess +"\n" );
if( !set_lit( 1 ) )
return notify_fail( "You cannot light "+ the_short() +".\n" );
this_player()->add_succeeded_mess( this_object(), "$N $V $D.\n", ({ }) );
return 1;
}
/**
* @ignore
*/
int do_dowse() {
if( !lit )
return notify_fail( the_short() +" is not lit.\n" );
if( set_lit( 0 ) )
return notify_fail( "You cannot extinguish "+ the_short() +".\n" );
this_player()->add_succeeded_mess( this_object(), "$N $V $D.\n", ({ }) );
return 1;
}
/**
* @ignore
*/
int do_extinguish() {
return do_dowse();
}
/**
* This function is used to set the different messages shown
* depending on how much fuel is left in the lightable.
* The fuel messages should be on a form suitable to be
* appended to the_short() +" is lit/not lit. "
* The argument msgs can either be an array of strings or an
* array of string, int pairs. In the first case, the fuel
* messages will be evenly spaced. In the second case, the
* int is a percentage (fuel_left*100/max_fuel) below which
* the string will be used. If no message for 100 is given,
* it will default to the last string element in the array.
*
* @param msgs A mixed array of either strings or string, int pairs
* @example
* set_fuel_messages( ({ "There is almost no fuel left.", 10
* "It is more than halfway empty.", 50,
* "It is not yet halfway empty.", 80,
* "It is almost full.", 100 }) );
*/
void set_fuel_messages( mixed msgs ) {
fuel_messages = msgs;
} /* set_fuel_messages() */
/**
* @return a mapping containing all the different fuel_messages
*/
mixed query_fuel_messages() {
return fuel_messages;
} /* query_fuel_messages() */
/**
* Sets the maximum amount of fuel.
* One fuel unit equals one second of burning time.
*/
void set_max_fuel( int i ) {
max_fuel = i;
} /* set_max_fuel() */
/**
* @return The max amount of fuel the object can contain.
*/
int query_max_fuel() {
return max_fuel;
} /* query_max_fuel() */
/**
* Sets the current amount of fuel. One fuel unit equals
* one second of burning time. If fuel > max_fuel,
* fuel = max_fuel, so it is important to set max_fuel
* before fuel.
*/
void set_fuel( int i ) {
fuel = i;
if( fuel > max_fuel )
fuel = max_fuel;
} /* set_fuel() */
/**
* @return The current amount of fuel.
*/
int query_fuel() {
return fuel;
} /* query_fuel() */
/**
* @return String describing how much fuel is left.
*/
string current_fuel_message() {
mixed messages; /* ooo, isn't that a nice variable declaration? :D */
int fuel_percent, size, i;
string fuel_string = "";
if( fuel < 1 )
return "It "+ empty_mess;
messages = query_fuel_messages();
size = sizeof( messages );
if( !size )
return "This item needs a creator. It is broken and lonely.";
if( size < 2 )
return messages[0];
/* Multiplying by 99 guarantees <= index */
fuel_percent = fuel * 99 / max_fuel;
if( intp( messages[1] ) ) { // Percenatges given
for( i = 1; i < size; i += 2 ) {
if( messages[i] > fuel_percent ) {
fuel_string = messages[i-1];
break;
}
}
if( fuel_string == "" )
fuel_string = messages[ size - 2 ];
} else { // Percentages not given -> even distribution
fuel_string = messages[ fuel_percent * size / 100 ];
}
return fuel_string;
} /* current_fuel_message() */
/**
* The empty message is a string used to describe the lightable
* when it is out of fuel. It should be on the form
* "is burnt to a stub." to fit both the_short() +" "+ msg
* and "It "+ msg.
*/
void set_empty_mess( string msg ) {
empty_mess = msg;
} /* set_empty_mess() */
/**
* @return String empty_mess
*/
string query_empty_mess() {
return empty_mess;
} /* query_empty_mess() */
/**
* The brightness is the number used in set_light(),
* ie how brightly the lightable shines when lit.
*/
void set_brightness( int i ) {
brightness = i;
} /* set_brightness() */
/**
* @return How brightly the object shines when lit
*/
int query_brightness() {
return brightness;
} /* query_brightness() */
/**
* @param hands The number of hands required to hold the object when lit
* Any non-zero value will cause the ho_ld command to be executed,
* so use set_no_limbs( 2 ) as usual for two-handed weapons.
* I guess what I'm really trying to say is that a 0 will not require
* the object to be held and any other value will.
*
* In winter darkness<br>
* Gruper lights a cheerful flame<br>
* It smells like honey<br>
*/
void set_hold_required( int hands ) {
hold = hands;
}
/**
* @return number of hands required to hold object when lit
*/
int query_hold_required() {
return hold;
}
/**
* @ignore
*/
string extra_look() {
string lit_str;
if( lit )
lit_str = "It is lit. ";
else
lit_str = "It is not currently lit. ";
return lit_str + current_fuel_message() +"\n";
}
/**
* @ignore
*/
mixed query_dynamic_auto_load() {
return ([ "::" : ::query_dynamic_auto_load(),
"fuel" : fuel,
"lit" : lit,
]);
} /* query_dynamic_auto_load() */
/**
* @ignore
*/
void init_dynamic_arg(mapping arg, object bing ) {
fuel = arg["fuel"];
::init_dynamic_arg(arg["::"], bing);
set_lit(arg["lit"]);
/*
if( lit )
FUEL_HANDLER->add_burner( this_object() );
*/
} /* init_dynamic_arg() */
/**
* @ignore
*/
void consume_fuel() {
/* By using FUEL_TIME we make sure that 1 unit of fuel = 1 second */
fuel -= FUEL_TIME;
if( fuel < 1 )
out_of_fuel();
}
/**
* @ignore
*/
int query_value() {
return (int)( ::query_value() * fuel / max_fuel );
}
/**
* @ignore
*/
varargs int move( mixed dest, string messin, string messout ) {
object destination;
if( objectp( dest ) ) {
destination = dest;
} else {
destination = load_object( dest );
}
// This object is entering a place that may be, ah, hostile
// to open flames, i.e. containers (that are not people) and
// water rooms.
if( ( inherits( "/std/container", destination ) &&
!living( destination ) ) ||
inherits( "/std/uwater", destination ) ||
inherits( "/std/water_inside", destination ) ||
inherits( "/std/water_outside", destination ) ) {
set_lit( 0 );
}
return ::move( dest, messin, messout );
}