#include "path.h";
/* MAIN ROOM -- Used by the housing handler to determine the main room. */
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%hall");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("front room");
set_base_desc("a small hallway" );
add_surface( "floor", "finished pine board" );
add_surface( "ceiling", "plain plaster" );
add_surface( "%0% wall", "plain plaster" );
add_surface( "%2% wall", "plain plaster" );
add_surface( "%4% wall", "plain plaster" );
add_surface( "%6% wall", "plain plaster" );
/* EXITS */
add_exit("out", %out%, "door");
modify_exit("out", ({"door short", "front door",
"exit mess", "$N leaves the house.",
"closed", 1,
"enter mess",
({ 1,
"$N enters from a house.",
"$N enter from a house."
}),
}) );
add_exit("%0%", PATH+"%N%livingroom", "door");
modify_exit("%0%", ({ "door short", "livingroom door"}));
}