#include "path.h";
inherit PLAYER_HOUSE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/flat%N%bed");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("hallway");
set_base_desc( "a hallway" );
add_surface( "floor", "finished pine board" );
add_surface( "ceiling", "plain plaster" );
add_surface( "%0% wall", "plain plaster" );
add_surface( "%2% wall", "plain plaster" );
add_surface( "%4% wall", "plain plaster" );
/* EXITS */
add_exit( "%0%", PATH +"%N%bed4", "door" );
modify_exit("%0%", ({ "door short", "bedroom door" }));
add_exit( "%4%", PATH +"%N%bed3", "door" );
modify_exit("%4%", ({ "door short", "bedroom door" }));
add_exit( "%6%", PATH +"%N%landing1", "corridor" );
}