/* -*- LPC -*- */
/*
* $Locker: $
* $Id: gossip.c,v 1.1 1998/01/06 04:16:50 ceres Exp $
* $Log: gossip.c,v $
* Revision 1.1 1998/01/06 04:16:50 ceres
* Initial revision
*
*/
/**
* This is the effect skelton docs. This effect
* has a classification of "npc.gossip".
* <p>
* Describe the arguments in here.
* <p>
* This effect has a shadow associated with it.
* @classification npc.gossip
* @see help::effects
*/
#include <effect.h>
#include "path.h"
/*
* Gossip effect... For those gossiping beggers etc.
*
* Simple to use. Add it to the thingy you want to gossip... It
* then calls do_gossip_say(str);
* to do the gossping. The str is the pattern to use. The string
* $name$ is replaced with the name of the person who gossiped
* and $mess$ is replaced with the message they said.
*
* You can do this with the standard chat strings by placing a
* "#do_gossip_say:$name$ said: $mess$"
* or whatever in place of a say or emote or whatever...
*
* See the beggars in ankh-morpork for an example.
*
* The specified arguement is the chance of it getting the gossip from
* the central gossip pool. Its one in the given number, so the higher
* the number the less the chance...
*/
/** @ignore yes */
string query_classification() { return "npc.gossip"; }
/** @ignore yes */
string query_shadow_ob() { return SHADOWS + "gossip"; }