/**
* This effect tears small edible parts from the corpse (bits with no sub
* bits) and eats them immediately. It should be used instead of the
* savage_corpse effect if the NPC is too small to rip apart a corpse
* completely.
* @author Lemming
* @started 3/8/2000
* @classification npc.eat.savage
* @see /std/effects/npc/savage_corpse.c
* @see /std/effects/npc/eat_edible.c
*/
#include <effect.h>
#include "path.h"
/** @ignore */
void beginning( object player, string dest, int id ) {
} /* beginning() */
/** @ignore */
int merge_effect( object player, int time1, int time2, int id ) {
return time1;
} /* merge_effect() */
/** @ignore */
string query_classification() { return "npc.eat.corpse"; }
/** @ignore */
string query_shadow_ob() { return SHADOWS + "eat_corpse"; }
/** @ignore */
int query_indefinate() { return 1; }