/**
* This curse stops a player from having a player
* title.
* @author Taffyd
*/
#include <effect.h>
#include "path.h"
void beginning( object ob, int time, int id ) {
if ( time > 0 ) {
ob->submitt_ee( 0, time, EE_REMOVE );
}
} /* beginning() */
void end( object ob, int time, int id ) {
// nothing.
} /* end() */
string query_classification() {
return "player.no-title-allowed";
} /* query_classification() */
string query_shadow_ob() {
return SHADOWS + "no_player_title";
} /* query_shadow_ob() */
void spam( object player, mixed args, int id ) {
tell_creator ("taffyd", "Spam\n" );
} /* spam() */