/**
* The basic container inheritable, please note this is *not* a container
* like a bucket. This now allows things inside the container to
* inform us that they should be used as part of the inventory of this
* object. This means the contents of containers will look like they
* are not inside containers to the outside world.
* @author Pinkfish
* @see /obj/container.c
* @see /obj/baggage.c
* @see /obj/vessel.c
* @see /obj/clothing.c
*/
#include <move_failures.h>
#include <player.h>
#include <player_handler.h>
inherit "/std/object";
inherit "/std/basic/cute_look";
inherit "/std/basic/export_inventory";
inherit "/global/auto_load";
private nosave int _max_weight;
private nosave int _loc_weight;
private nosave int _max_items;
private nosave int _prevent_insert;
private nosave string _ownership;
private nosave object _player;
private nosave int _n_tracked_items;
private nosave int _tracking;
void create() {
registered_containers = ({ });
_n_tracked_items = 0;
_tracking = 1;
export_inventory::create();
object::create();
} /* create() */
/**
* This method returns the maximum number of items that can
* be carried in this container.
* @return the maximum number of items
* @see set_max_items()
*/
int query_max_items() {
if(_max_items)
return _max_items;
if(_max_weight)
return 4 * sqrt(_max_weight);
return -1;
}
/**
* This method sets the maximum number of items that can
* be carried in this container.
* @param number the new maximum number of items
* @see query_max_items()
*/
void set_max_items( int number ) { _max_items = number; }
/**
* This method returns the maximum amount of weight that can
* be carried in this container.
* @return the maximum weight
* @see set_max_weight()
*/
int query_max_weight() { return _max_weight; }
/**
* This method sets the maximum amount of weight that can
* be carried in this container.
* @param number the new maximum weight
* @see query_max_weight()
*/
void set_max_weight( int number ) { _max_weight = number; }
/**
* This method returns the current local weight in this
* container.
* @return the local weight
*/
int query_loc_weight() { return _loc_weight; }
/**
* This method determins the current local weight from all the
* objects inside the container
* @see query_loc_weight()
*/
void update_loc_weight() {
object thing;
_loc_weight = 0;
foreach ( thing in all_inventory( this_object() ) )
_loc_weight += (int)thing->query_complete_weight();
} /* update_loc_weight() */
/**
* This method returns the complete weight of the object. This is the
* weight of the container itself, plus the weight of the things
* inside it
* @return the complete_weight()
* @see /std/basic/misc->query_weight()
* @see query_loc_weight()
*/
int query_complete_weight() {
return ::query_complete_weight() + _loc_weight;
} /* query_complete_weight() */
/**
* This method is called in the move functions, it adds extra
* weight onto the object when something is moved inside it.
* @return 1 if successfuly added
* @param n the amount to add
* @see /std/basic/misc->query_weight()
*/
int add_weight( int n ) {
#ifdef 0
// This shouldn't be here should it?
if ( _prevent_insert )
return 0;
#endif
if ( !_max_weight ) {
_loc_weight += n;
return 1;
}
if ( n + _loc_weight > _max_weight )
return 0;
if ( !environment() ) {
_loc_weight += n;
return 1;
}
if ( !environment()->add_weight( n ) )
return 0;
_loc_weight += n;
return 1;
} /* add_weight() */
/**
* This returns who owns the container, if it set to 0 then no one
* owns it. This is used in the theft determination for the object.
* @return who owns the container
* @see set_ownership()
*/
string query_ownership() { return _ownership; }
/**
* This sets who owns the container, if it set to 0 then no one
* owns it. This is used in the theft determination for the object.
* @param word who owns the container
* @see query_ownership()
*/
void set_ownership( string word ) {
if( word )
_ownership = lower_case( word );
else
_ownership = word;
}
/**
* This method checks to see if the object can be taken out of
* us.
* @param thing the object coming out
* @param flag the move flag
* @param dest the destination object
* @see /std/basic/move.c
* @return 1 if it can be taken out, 0 if not.
*/
int test_remove( object thing, int flag, mixed dest ) {
int player;
string str;
if( !_ownership || !this_player() ) {
return 1;
}
if( objectp( dest ) ) {
dest = file_name( dest );
}
if( dest == "/room/rubbish" || dest == "/room/vault" ) {
return 1;
}
str = "Item " + file_name( this_object() ) + " accessed by " +
this_player()->query_short() + " which belongs to $C$" + _ownership;
// It's this_player's
if( (string)this_player()->query_name() == _ownership ) {
str += ". Taking items, no theft event.";
log_file( "/w/trilogy/CONTAINER", str + "\n" );
return 1;
}
player = PLAYER_HANDLER->test_user( _ownership );
// Owner is a player
if( player ) {
// PK check, even if player is offline
str += ", who is a player. ";
if( !pk_check( this_player(), _ownership, 1 ) &&
environment( this_player() ) ) {
str += "PK check succeded: Taking items, theft event triggered.";
this_player()->zap_harry_shadow();
event( environment( this_player() ), "theft", this_player(),
this_object(), ({ thing }) );
log_file( "/w/trilogy/CONTAINER", str + "\n" );
return 1;
} else {
// Cannot take stuff from NPK's containers
str += "PK check failed: Cannot take items.";
write( "An unseen force stays your hand.\n" );
log_file( "/w/trilogy/CONTAINER", str + "\n" );
return 0;
}
} else {
// Owner not a player
str += ", which is not a player. Taking items, theft event triggered.";
this_player()->zap_harry_shadow();
event( environment( this_player() ), "theft", this_player(),
this_object(), ({ thing }) );
log_file( "/w/trilogy/CONTAINER", str + "\n" );
return 1;
}
} /* test_remove() */
/**
* This method allows things to be added into us. If we have an
* environment check that for the ability to add into us.
* @param ob the object being added
* @param flag the add flags
* @see /std/basic/move.c
*/
int test_add(object ob, int flag) {
if(!_max_weight && !_max_items)
return 1;
// Prevent larger containers being placed in smaller ones
if(ob->query_max_weight() > _max_weight - _loc_weight) {
return 0;
}
// Prevent longer/wider objects being placed in shorter/thinner ones.
// We check for a length/width greater than 1 since many items don't
// have length/width yet.
if(this_object()->query_length() > 1 &&
this_object()->query_length() < ob->query_length()) {
return 0;
}
if(this_object()->query_width() > 1 &&
this_object()->query_width() < ob->query_width()) {
return 0;
}
// Check if it's truly a container. If it is then count its inventory,
// if not don't.
if(ob->query_max_weight())
return ((sizeof(deep_inventory(this_object())) +
sizeof(deep_inventory(ob))) < query_max_items());
else
return sizeof(deep_inventory(this_object())) < query_max_items();
}
/**
* items21 stops this container from being put into other containers.
* @see reset_prevent_insert()
* @see query_prevent_insert()
*/
int set_prevent_insert() { _prevent_insert = 1; }
/**
* This allows this container to be put into other containers (default).
* @see set_prevent_insert()
* @see query_prevent_insert()
*/
int reset_prevent_insert() { _prevent_insert = 0; }
/**
* If this is true, this container cannot be put into other containers.
* @see reset_prevent_insert()
* @see set_prevent_insert()
*/
int query_prevent_insert() { return _prevent_insert; }
/** @ignore yes */
varargs int move(mixed dest, mixed messin, mixed messout) {
if (_prevent_insert && _loc_weight && !living(dest) && environment(dest))
return MOVE_INVALID_DEST;
return object::move( dest, messin, messout );
} /* move() */
/**
* This method finds the matching objects inside this object
* that are visible to the looker. This will also use the
* registered containers and add them into the array returned
* (if visible and contained in the object).
* @see /secure/simul_efun->find_match()
* @param words the words matched on
* @param looker who is looking
* @see add_inventory_container()
*/
object *find_inv_match( string words, object looker ) {
object *things;
things = all_inventory( this_object() );
/* Remove the for loop and make this a touch faster. */
things = filter(things, (: $1->short(0) &&
(!$2 || $1->query_visible($2)) :), looker);
return things;
} /* find_inv_match() */
/**
* This method handles the case where the return of the move flag is not
* MOVE_OK. This can do whatever we want to make it work in a more useful
* fashion.
*/
int do_restore_inventory_error(object ob, int move_flag) {
object receipt;
int ret;
receipt = clone_object(PLAYER_RECEIPT);
receipt->setup_receipt(ob);
// Just in case it was too heavy.
receipt->set_weight(0);
ret = receipt->move(this_object());
if (ret != MOVE_OK) {
// Bugger it.
receipt->dest_me();
} else {
move_flag = MOVE_OK;
ob->move("/room/rubbish");
}
return move_flag;
} /* do_restore_inventory_error() */
/**
* This method handles moving objects into the inventory from an auto
* load. This should be over ridden by things inheriting us to
* make sure that the objects can be moved into the inventory. It
* should handle the bypassing of open/close/locked etc flags.
* @param ob the object to move into ourselves
*/
protected int handle_restore_inventory(object ob) {
/* The standard container needs to do nothing special. */
int move_flag;
ob->disable_item_tracking();
move_flag = ob->move(this_object());
ob->enable_item_tracking();
if (move_flag != MOVE_OK) {
// Turn it into a receipt and pop it in there ourselves.
move_flag = do_restore_inventory_error(ob, move_flag);
}
return move_flag;
} /* handle_restore_inventory() */
/** @ignore yes */
mixed stats() {
return ::stats() + ({
({ "loc_weight", query_loc_weight(), }),
({ "max_weight", query_max_weight(), }),
({ "max_items", query_max_items(), }),
({ "export invent", query_can_export_inventory() }),
});
} /* stats() */
/** @ignore yes */
mapping int_query_static_auto_load() {
mapping tmp;
tmp = ::int_query_static_auto_load();
return ([
"::" : tmp,
"max weight" : _max_weight,
"prevent insert" : _prevent_insert,
"can export inventory" : query_can_export_inventory(),
]);
} /* int_query_static_auto_load() */
/** @ignore yes */
mapping query_dynamic_auto_load() {
mixed inventory;
// Create out auto load stuff.
catch(inventory = create_auto_load( all_inventory( this_object() ), 0 ) );
return ([
"::" : object::query_dynamic_auto_load(),
"inv" : inventory
]);
} /* query_dynamic_auto_load() */
/**
* This method is used in the auto loading sequence to set the
* player who is loading the container.
* @param thing the player loading the container
* @see query_player()
*/
void set_player( object thing ) {
::set_player(thing);
_player = thing;
}
/**
* This method returns the player who is loading the container
* during the autoload sequence.
* @return the player who loaded the object
*/
object query_player() { return _player; }
/**
* This method enables item tracking
* @see event_enter_tracked_item
* @see disable_item_tracking
*/
nomask void enable_item_tracking() { _tracking = 1; }
/**
* This method disables item tracking
* @see event_enter_tracked_item
* @see enable_item_tracking
*/
nomask void disable_item_tracking() { _tracking = 0; }
/**
* This method handles the movement of the containers of this object.
* Tracked items want to be notified if the container moves or anything
* containing it does. The movement of the outmost moving container is
* propagated down to all tracked items.
* @param mover The outermost container object that moved
* @param from The start environment of the outermost container
* @param to The destination of the outermost container
* @see event_enter_tracked_item
*/
nomask void event_container_move( object mover, mixed from, mixed to ) {
if (_n_tracked_items)
all_inventory()->event_container_move( mover, from, to );
}
/**
* This method is called from move to notify any tracked items contained of
* the move using event_container_moved.
* @param from start
* @param to destination
*/
void event_move_object( mixed from, mixed to ) {
if (_n_tracked_items && _tracking && !interactive()) {
all_inventory()->event_container_move( this_object(), from, to );
if (objectp(from)) from->remove_tracked_items( _n_tracked_items );
if (objectp( to )) to->add_tracked_items( _n_tracked_items );
}
}
/**
* This method is called to adjust the status reason.
* occurences.
* @see event_buried
* @see event_player_quit
* @see event_enter_tracked_item
*/
nomask void set_tracked_item_status_reason(string reason) {
if (_n_tracked_items)
all_inventory()->set_tracked_item_status( reason );
}
/**
* This method handles the addition of tracked items.
* Tracked items want to be notified if the container moves.
* @param n_items the number of tracked items added
* @see remove_tracked_items
* @see event_container_move
*/
nomask void add_tracked_items( int n_items ) {
_n_tracked_items += n_items;
if (environment()) environment()->add_tracked_items( n_items );
}
/**
* This method handles the removal of tracked items.
* Tracked items want to be notified if the container moves.
* @param n_items the number of tracked items removed
* @see add_tracked_items
* @see event_container_move
*/
nomask void remove_tracked_items( int n_items ) {
_n_tracked_items -= n_items;
if (environment()) environment()->remove_tracked_items( n_items );
}
/**
* This method returns the number of tracked item contained.
* Tracked items want to be notified if the container moves.
* @see add_tracked_items
* @see event_container_move
*/
nomask int query_tracked_items() {
return _n_tracked_items;
}
/**
* This method allows the container to have stuff inside it checked.
* @param looker the person doing the checking
* @return 1 on success, 0 on failur
*/
int can_find_match_recurse_into(object looker) {
object env;
//
// If the looked is one of our environments, then yes! they can.
//
env = environment();
while (env &&
!living(env) &&
env != looker &&
env != environment(looker)) {
env = environment(looker);
}
return env == looker || env == environment(looker);
} /* can_find_match_recurse_into() */
/**
* This method checks to see if the find match code can actually
* reference this object inside us.
* @param thing the thing to reference
* @param looker the person looking at it
* @return 1 if they can, 0 if they cannot
*/
int can_find_match_reference_inside_object(object thing, object looker) {
return 1;
} /* can_find_match_reference_inside_object() */
/** @ignore yes */
void init_dynamic_arg( mapping bing, object ) {
function f;
if ( bing[ "::" ] ) {
::init_dynamic_arg( bing[ "::" ] );
}
/*
* Potential order of inventory generation problem here... Where the
* upper parts of the container don't initialise until after we
* return...
*/
if ( bing[ "inv" ] ) {
f = (: handle_restore_inventory($1) :);
if (!_player) {
_player = this_player();
}
if (_player) {
load_auto_load_to_inventory( bing["inv"], this_object(), _player, f );
} else {
load_auto_load_to_inventory( bing["inv"], this_object(), this_player(), f);
}
}
} /* init_dynamic_arg() */
/** @ignore yes */
void init_static_arg( mapping bing ) {
if ( bing[ "::" ] ) {
::init_static_arg( bing[ "::" ] );
}
if ( !undefinedp( bing[ "max weight" ] ) ) {
_max_weight = bing[ "max weight" ];
}
if ( !undefinedp( bing[ "prevent insert" ] ) ) {
_prevent_insert = bing[ "prevent insert" ];
}
if (bing["can export inventory"]) {
set_can_export_inventory();
} else {
reset_can_export_inventory();
}
} /* init_static_arg() */
/** @ignore yes */
mixed query_static_auto_load() {
if (file_name(this_object())[0..13] == "/std/container") {
return int_query_static_auto_load();
}
return ([ ]);
} /* query_static_auto_load() */
/** @ignore yes */
void dest_me() {
foreach( object ob in all_inventory( this_object() ) ) {
reset_eval_cost();
ob->dest_me();
}
::dest_me();
} /* dest_me() */