inherit "/obj/baggage";
void set_max_float( int );
int query_max_float();
void setup() {
set_name( "safe" );
set_short( "cash safe" );
set_long( "This safe is used to keep the shop's float in. It's securely set "
"in the wall.\n" );
add_adjective( "float" );
add_property( "there", "in the wall" );
set_difficulty( 10 );
reset_get();
set_closed();
set_locked();
set_key( "non-existent key" );
add_property( "no recycling", 1 );
set_pick_skill( "covert.lockpick.safes" );
set_weight( 2000 );
set_max_weight( 5000 );
set_value( 120000 );
} /* setup() */
int pick_unlock( object player ){
this_object()->set_unlocked();
return 1;
} /* pick_unlock() */
int query_accept_money() {
return 1;
}