inherit "/std/room";
void setup() {
set_short( "dusty corridor" );
set_light( 20 );
set_room_size( 5 );
set_long( "You are in a dry, dusty corridor. It looks as though it has "+
"been deserted for a long time.\n" );
add_item( "dust", "There's quite a bit of dust in here, collecting along "+
"the bottom of the walls." );
} /* setup() */
string query_exit_type( string word ) { return "corridor"; }