/**
* This handler deals will the options a player has. It will return the
* list of options, set options and control how the options can be
* set.
* @author Pinkfish
* @started Thu Jun 8 17:13:47 PDT 2000
*/
#include <cmds/options.h>
#include <cmds/teach.h>
#include <colour.h>
#include <clubs.h>
#include <ls.h>
#include <obj_parser.h>
#include <player.h>
#include <creator.h>
#include <terrain_map.h>
#include <error_handler.h>
class option {
mixed type;
int restriction;
function set;
function query;
mapping suboptions;
string help;
}
private mapping _options;
private string* _colours;
private mapping _cache_input;
protected int add_option(string path, mixed type, int cre_only,
function set_function, function query_function,
string help);
private int set_player_brief(object player, string variable, int value);
private int query_player_brief(object player, string variable);
private mapping get_inform_colours(object player);
private mapping get_club_colours(object player);
private int change_bool_property(string prop, object player, int new_value);
private int change_earmuffs(object player, string ear, int new_value);
private int setup_earmuffs(object player, string value);
private int valid_birthday(string str);
private string convert_birthday(string birthday);
private int change_error_reports(object player, string ear, int new_value);
void create() {
string womble;
_options = ([ ]);
_cache_input = ([ ]);
_colours = ({
"BOLD",
"FLASH",
"BLACK",
"RED",
"BLUE",
"CYAN",
"MAGENTA",
"ORANGE",
"YELLOW",
"GREEN",
"WHITE",
"B_RED",
"B_ORANGE",
"B_YELLOW",
"B_BLACK",
"B_CYAN",
"B_WHITE",
"B_GREEN",
"B_MAGENTA" });
//
// Output brief/verbose.
//
add_option("output look", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_ALL,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Display room descriptions briefly or in full");
add_option("output combat", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_ALL,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Display all combat messages or only those involving damage");
add_option("output errors", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Display errors in the error handler briefly");
add_option("output score", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_ALL,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Amount of detail to be displayed by the 'score' command");
add_option("output accent", ({ "mangle", "unadulterated" }),
OPTIONS_TYPE_ALL,
(: $1->set_mangle_accent($3 == "mangle"), 1 :),
(: $1->query_mangle_accent() ? "mangle" : "unadulterated" :),
"Show others speech with or without regional accents");
add_option("output names", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_ALL,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Display player names with or without title and surname");
add_option("output htell", OPTIONS_TYPE_BRIEF, OPTIONS_TYPE_ALL,
(: $1->set_verbose($2[<1], $3), 1 :),
(: $1->query_verbose($2[<1]) :),
"Cause the 'htell' command to display times for tells or not");
add_option("output msgout", OPTIONS_TYPE_STRING, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_msgout($3) :),
(: $1->query_msgout() :),
"The message that is displayed when you walk out of a room");
add_option("output msgin", OPTIONS_TYPE_STRING, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_msgin($3) :),
(: $1->query_msgin() :),
"The message that is displayed when you walk into a room");
add_option("output mmsgout", OPTIONS_TYPE_STRING, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_mmsgout($3) :),
(: $1->query_mmsgout() :),
"The message that is displayed when you trans out of a room");
add_option("output mmsgin", OPTIONS_TYPE_STRING, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_mmsgin($3) :),
(: $1->query_mmsgin() :),
"The message that is displayed when you trans into of a room");
add_option("output usercolour",
OPTIONS_TYPE_BOOLEAN, 0,
(: $3?$1->add_property(PLAYER_ALLOW_COLOURED_SOULS, 1):
$1->remove_property(PLAYER_ALLOW_COLOURED_SOULS), 1 :),
(: $1->query_property(PLAYER_ALLOW_COLOURED_SOULS) :),
"Display user chosen colours in souls");
add_option("output plainmaps",
OPTIONS_TYPE_BOOLEAN, 0,
(: $3?$1->add_property(PLAYER_PLAIN_MAPS, 1):
$1->remove_property(PLAYER_PLAIN_MAPS), 1 :),
(: $1->query_property(PLAYER_PLAIN_MAPS) :),
"Display terrain maps without colour");
add_option("output lookmap", OPTIONS_TYPE_BOOLEAN,
OPTIONS_TYPE_PLAYTESTER_ONLY,
(: $3?$1->add_property(TERRAIN_MAP_IN_LOOK_PROP, 1):
$1->remove_property(TERRAIN_MAP_IN_LOOK_PROP), 1 :),
(: $1->query_property(TERRAIN_MAP_IN_LOOK_PROP) :),
"Display room a map in the terrain long or not");
add_option( "output tabstops", OPTIONS_TYPE_INTEGER, OPTIONS_TYPE_CRE_ONLY,
(: $1->add_property( TABSTOP_PROP, $3 ) :),
(: $1->query_property( TABSTOP_PROP ) :),
"Show tabstops as <TAB> or as spaces");
add_option( "output shorthand", OPTIONS_TYPE_BOOLEAN, 0,
(: $1->add_property( SHORTHAND_OUTPUT_PROP, $3 ) :),
(: $1->query_property( SHORTHAND_OUTPUT_PROP ) :),
"Convert others shorthand text into long form");
//
// Colours.
//
foreach (womble in USER_COLOUR_LIST) {
add_option("colour " + womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :),
"The colour for " + womble + " messages");
}
foreach (womble in ADDITIONAL_CHANNELS) {
add_option("colour " + womble, OPTIONS_TYPE_COLOUR, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :),
"The colour for " + womble + " messages");
}
foreach (womble in "/secure/master"->query_domains() - NO_CHANNELS) {
add_option("colour " + womble, OPTIONS_TYPE_COLOUR, OPTIONS_TYPE_CRE_ONLY,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :),
"The colour for " + womble + " messages");
}
add_option("colour inform", OPTIONS_TYPE_DYNAMIC_GROUP, 0,
0, (: get_inform_colours :),
"The colours of various informational messages");
add_option("colour club", OPTIONS_TYPE_DYNAMIC_GROUP, 0,
0, (: get_club_colours :),
"The colour for club messages");
//
// Terminal stuff.
//
add_option("terminal type", OPTIONS_TYPE_TERMINAL, 0,
(: $1->set_term_type($3), 1 :),
(: $1->query_term_name() :),
"The type of terminal you are using");
add_option("terminal rows", OPTIONS_TYPE_INTEGER, 0,
(: $1->set_rows($3), 1 :),
(: $1->query_rows() :),
"The number of rows in your terminal");
add_option("terminal cols", OPTIONS_TYPE_INTEGER, 0,
(: $1->set_cols($3), 1 :),
(: $1->query_cols() :),
"The number of coloumns in your terminal");
//
// Combat stuff. Wimpy etc.
//
add_option("combat wimpy", OPTIONS_TYPE_INTEGER, 0,
(: $1->set_wimpy($3) :),
(: $1->query_wimpy() :),
"The percentage of your hitpoints at which you will run away");
add_option("combat monitor", MONITOR_OPTIONS, 0,
(: $1->set_monitor(member_array($3, MONITOR_OPTIONS)), 1 :),
(: MONITOR_OPTIONS[$1->query_monitor()] :),
"The frequency of display of your combat monitor");
add_option("combat tactics attitude",
({ "insane", "offensive", "neutral", "defensive", "wimp" }), 0,
(: $1->set_combat_attitude($3), 1 :),
(: $1->query_combat_attitude() :),
"Your combat attitude (see help tactics)");
add_option("combat tactics response",
({ "dodge", "neutral", "parry" }), 0,
(: $1->set_combat_response($3), 1 :),
(: $1->query_combat_response() :),
"Your combat response (see help tactics)");
add_option("combat tactics parry",
({ "left", "right", "both" }), 0,
(: $1->set_combat_parry($3), 1 :),
(: $1->query_combat_parry() :),
"Which hand you will parry with (see help tactics)");
add_option("combat tactics unarmed_parry",
OPTIONS_TYPE_BOOLEAN, 0,
(: $1->set_unarmed_parry($3), 1 :),
(: $1->query_unarmed_parry() :),
"Which hand you will parry with (see help tactics)");
add_option("combat tactics attack",
({ "left", "right", "both" }), 0,
(: $1->set_combat_attack($3), 1 :),
(: $1->query_combat_attack() :),
"Which hand you will attack with (see help tactics)");
#ifdef USE_SURRENDER
add_option("combat tactics mercy",
({ "always", "ask", "never" }), 0,
(: $1->set_combat_mercy($3), 1 :),
(: $1->query_combat_mercy() :),
"Whether or not you will show mercy to opponents");
#endif
add_option("combat tactics focus",
({"upper body", "lower body", "head", "neck", "chest",
"abdomen", "arms", "hands", "legs", "feet", "none"}), 0,
(: $1->set_combat_focus($3), 1 :),
(: $1->query_combat_focus() :),
"Which body part you will focus on in combat (see help tactics)");
#ifdef USE_DISTANCE
add_option("combat tactics distance",
({"long", "medium", "close", "hand-to-hand", "none" }), 0,
(: $1->set_combat_distance($3), 1 :),
(: $1->query_combat_distance() :),
"Your ideal combat distance (see help tactics)");
#endif
add_option("combat killer",
OPTIONS_TYPE_BOOLEAN, 1,
(: $1->set_player_killer($3) :),
(: $1->query_player_killer() :),
"Whether or not you are a registered player killer");
//
// Input options.
//
add_option("input ambiguous", OPTIONS_TYPE_BOOLEAN, 0,
(: change_bool_property(OBJ_PARSER_AMBIGUOUS_PROP, $1, !$3) :),
(: !$1->query_property(OBJ_PARSER_AMBIGUOUS_PROP) :),
"Should the parser notify you of ambiguities");
add_option("input andascomma", OPTIONS_TYPE_BOOLEAN, 0,
(: change_bool_property(OBJ_PARSER_USE_AND_AS_BREAK_PROP, $1, !$3) :),
(: !$1->query_property(OBJ_PARSER_USE_AND_AS_BREAK_PROP) :),
"Should 'and' be treated as a comma (an inclusive list)");
add_option("input editor", ({ "menu", "magic", "command", "ed" }), 0,
(: $1->set_editor($3) :),
(: $1->query_editor() :),
"Your preferred editor");
add_option( "input shorthand", OPTIONS_TYPE_BOOLEAN, 0,
(: $1->add_property( SHORTHAND_PROP, $3 ) :),
(: $1->query_property( SHORTHAND_PROP ) :),
"Convert your shorthand typing into long form");
//
// Earmuffs.
//
foreach (womble in ({ "shout", "newbie", "cryer", "remote-soul",
"multiple-soul", "multiple-tell", "teach",
"tell", "remote", "multiple-remote" })) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, 0,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :),
"Should you be informed of " + womble + " messages");
}
foreach(womble in ADDITIONAL_CHANNELS) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, OPTIONS_TYPE_CRE_ONLY,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :),
"Should you be informed of " + womble + " messages");
}
foreach(womble in "/secure/master"->query_domains() - NO_CHANNELS) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, OPTIONS_TYPE_CRE_ONLY,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :),
"Should you be informed of " + womble + " messages");
}
foreach(womble in ({ "lord", "intermud-all", "intercre",
"intergossip", "dwcre", "dwchat", "remote-spam" })) {
add_option("earmuff events " + womble, OPTIONS_TYPE_BOOLEAN, OPTIONS_TYPE_CRE_ONLY,
(: change_earmuffs($1, $2[<1], $3) :),
(: member_array($2[<1], ($1->query_property("earmuffs")?$1->query_property("earmuffs"):({}))) != -1 :),
"Should you be informed of " + womble + " messages");
}
add_option("earmuff state",
({ "on", "off", "allowfriends" }), 0,
(: setup_earmuffs($1, $3) :),
(: $1->query_earmuffs()? ($1->query_earmuffs() == PLAYER_ALLOW_FRIENDS_EARMUFF ? "allowfriends" : "on") : "off" :),
"Enable or disable earmuffs always or just for friends");
add_option("earmuff cut-through", ({ "off", "ask", "auto"}), 1,
(: $1->add_property("cut earmuffed tells",
member_array($3, ({ "off", "ask", "auto"}))) :),
(: ({ "off", "ask", "auto" })[$1->query_property(
"cut earmuffed tells")] :),
"Cut through a players tell earmuffs");
//
// Creator Command options
//
add_option("command ls use_nickname", OPTIONS_TYPE_BOOLEAN, OPTIONS_TYPE_CRE_ONLY,
(: $3 ? change_bool_property( LS_COMMAND_NICKNAME_PROPERTY, $1, 1 ) : change_bool_property( LS_COMMAND_NICKNAME_PROPERTY, $1, 0 ) :),
(: $1->query_property( LS_COMMAND_NICKNAME_PROPERTY ) :),
"Should 'ls' check for nicknames");
foreach(womble in ERROR_TYPE) {
womble = lower_case(womble);
add_option("command look error " + womble, OPTIONS_TYPE_BOOLEAN,
OPTIONS_TYPE_CRE_ONLY,
(: change_error_reports($1, $2[<1], $3) :),
(: member_array(upper_case($2[<1]), ($1->query_property(PLAYER_SHOW_ERRORS_PROP)?$1->query_property(PLAYER_SHOW_ERRORS_PROP):({}))) != -1 :),
"Show the errors of type " + lower_case(womble) +
" when doing a look.");
}
//
// Player options.
//
add_option("personal description", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_desc($3 == "none"?0:$3), 1) :),
(: (($1->query_desc())?($1->query_desc()):"none") :),
"Ain't you perdy");
add_option("personal real_name", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_real_name($3 == "none"?0:$3), 1) :),
(: (($1->query_real_name())?($1->query_real_name()):"none") :),
"The real name displayed in your finger information");
add_option("personal location", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_where($3 == "none"?0:$3), 1) :),
(: (($1->query_where())?($1->query_where()):"none") :),
"The location displayed in your finger information");
add_option("personal home_page", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_homepage($3 == "none"?0:$3), 1) :),
(: (($1->query_homepage())?($1->query_homepage()):"none") :),
"The url displayed in your finger information");
add_option("personal email", OPTIONS_TYPE_STRING, 0,
(: strlen($3) > 30?0:($1->set_email($3 == "none"?0:$3), 1) :),
(: (($1->query_email())?($1->query_email()):"none") :),
"The email address displayed in your finger information");
add_option("personal birthday", OPTIONS_TYPE_STRING, 0,
(: (!valid_birthday($3) || $1->query_birthday())? 0:($1->set_birthday($3 == "none"?0:convert_birthday($3)), 1) :),
(: (($1->query_birthday())?($1->query_birthday()):"none") :),
"Your birthday");
add_option("personal execinclude", OPTIONS_TYPE_STRING, 0,
(: ($3=="none"?$1->remove_property(OPTION_EXEC_INCLUDE):$1->add_property(OPTION_EXEC_INCLUDE, $3)), 1 :),
(: ($1->query_property(OPTION_EXEC_INCLUDE)?$1->query_property(OPTION_EXEC_INCLUDE):"none") :),
"The path of files to be included in exec commands?");
add_option("personal auto teach", OPTIONS_TYPE_BOOLEAN, 0,
(: $3?$1->add_property(TEACH_COMMAND_AUTO_PROPERTY,$3):$1->remove_property(TEACH_COMMAND_AUTO_PROPERTY) :),
(: $1->query_property(TEACH_COMMAND_AUTO_PROPERTY) :),
"Are you available to auto-teach");
add_option("personal travel",
({ "walk", "journey" }), 0,
(: $3 == "walk" ?$1->remove_property(TERRAIN_MAP_LONG_JUMP_PROPERTY):$1->add_property(TERRAIN_MAP_LONG_JUMP_PROPERTY,1), 1 :),
(: $1->query_property(TERRAIN_MAP_LONG_JUMP_PROPERTY)?"journey":"walk" :),
"By default should you walk or journey across terrains");
//
// Playtester options.
//
add_option("playtester protection", OPTIONS_TYPE_BOOLEAN,
OPTIONS_TYPE_PLAYTESTER_ONLY,
(: $3 ? $1->enable_personal_pt_protection() : $1->disable_personal_pt_protection() :),
(: $1->query_pt_protection() :),
"Enable or disable playtester protection");
add_option("personal roleplaying", OPTIONS_TYPE_BOOLEAN, OPTIONS_TYPE_PLAYTESTER_ONLY,
(: $1->set_role_playing($3), 1 :),
(: $1->query_role_playing() :),
"Enable or disable roleplaying mode");
} /* create() */
/**
* This method adds in an option for the player to be able to set to
* a mapping. This method should be used by all the dynamic tree
* methods to create leaves.
* @param array the mapping to add the elements to
* @param path the path to the option eg: ({ "output", "look" })
* @param type the type of the option eg: OPTIONS_TYPE_BRIEF
* @param set_function the function to call to set the option
* @param query_function the function to call to query the option
* @return 1 if successful, 0 if not
*/
protected void add_option_to_mapping(mapping array, string name, mixed type,
int cre_only, function set_function,
function query_function, string help) {
class option fluff;
//
// Got to the end.
//
fluff = new(class option);
fluff->type = type;
fluff->set = set_function;
fluff->query = query_function;
fluff->restriction = cre_only;
fluff->suboptions = ([ ]);
fluff->help = help;
array[name] = fluff;
} /* add_option() */
/**
* This method adds in an option for the player to be able to set.
* The set function will be called with two parameters, the value to
* set it to and the variable being set. The set function must return
* 1 if the value was successfuly set.
* <p>
* int set_function(variable, value);
* @param path the path to the option eg: ({ "output", "look" })
* @param type the type of the option eg: OPTIONS_TYPE_BRIEF
* @param set_function the function to call to set the option
* @param query_function the function to call to query the option
* @return 1 if successful, 0 if not
*/
protected int add_option(string name, mixed type, int cre_only,
function set_function, function query_function,
string help) {
string option;
mapping stuff;
string *path;
path = explode(name, " ");
stuff = _options;
foreach (option in path[0..<2]) {
if (!stuff[option]) {
//stuff[option] = ([ ]);
add_option_to_mapping(stuff, option, OPTIONS_TYPE_GROUP, cre_only,
0, 0, help);
} else if (((class option)stuff[option])->type != OPTIONS_TYPE_GROUP) {
return 0;
}
stuff = stuff[option]->suboptions;
}
add_option_to_mapping(stuff, path[<1], type, cre_only, set_function,
query_function, help);
return 1;
} /* add_option() */
private mixed query_sub_option(object player, string name, mapping tree) {
mixed tmp;
if (mapp(tree[name])) {
return tree[name];
}
if (classp(tree[name])) {
switch (tree[name]->restriction) {
case OPTIONS_TYPE_CRE_ONLY:
if (!player->query_creator()) {
return 0;
}
break;
case OPTIONS_TYPE_LORD_ONLY:
if (!player->query_lord()) {
return 0;
}
break;
case OPTIONS_TYPE_PLAYTESTER_ONLY:
if (!player->query_playtester()) {
return 0;
}
break;
}
if (((class option)tree[name])->type == OPTIONS_TYPE_DYNAMIC_GROUP) {
tmp = evaluate(tree[name]->query, player, name);
return tmp;
}
if (((class option)tree[name])->type == OPTIONS_TYPE_GROUP) {
return tree[name]->suboptions;
}
return tree[name];
}
return 0;
} /* query_sub_option() */
private mixed query_bottom_sub_option(object player, string* path) {
string option;
mixed stuff;
if (!sizeof(path)) {
return _options;
}
stuff = _options;
foreach (option in path[0..<2]) {
stuff = query_sub_option(player, option, stuff);
if (!mapp(stuff)) {
return 0;
}
}
stuff = query_sub_option(player, path[<1], stuff);
if (classp(stuff)) {
switch (stuff->restriction) {
case OPTIONS_TYPE_CRE_ONLY:
if (!player->query_creator()) {
return 0;
}
break;
case OPTIONS_TYPE_LORD_ONLY:
if (!player->query_lord()) {
return 0;
}
break;
case OPTIONS_TYPE_PLAYTESTER_ONLY:
if (!player->query_playtester()) {
return 0;
}
break;
}
}
return stuff;
} /* query_bottom_sub_option() */
/**
* This method checks to see if the specified option path exists. This
* will only return true if it is an actual option, not an option group.
* @param player the player this is relative to
* @param name the option path to check
* @return 1 if it is an option, 0 if not
*/
int is_option(object player, string name) {
mixed stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (!classp(stuff)) {
return 0;
}
return 1;
} /* is_option() */
/**
* This method checks to see if the specified option group path exists. This
* will only return true if it is an option group, not an actual option.
* @param player the player this is relative to
* @param name the option path to check
* @return 1 if it is an option group, 0 if not
*/
int is_option_group(object player, string name) {
mixed stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (!mapp(stuff)) {
return 0;
}
return 1;
} /* is_option() */
/**
* This method returns all the sub options and option groups at this
* level.
* @param player the player this is relative to
* @param name the path to return the suboptions of
* @return the sub options of the path
*/
string *query_sub_options(object player, string name) {
mapping stuff;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (mapp(stuff)) {
return filter(keys(stuff),
(: query_bottom_sub_option($2, $3 + ({ $1 })) :),
player, path);
}
return ({ });
} /* query_sub_options() */
/**
* This method returns the different values this option can be
* set to.
* @param player the player this is relative to
* @param name the name of the option
* @return the allowed parameters
*/
string* query_option_values(object player, string name) {
mixed stuff;
class option opt;
string *path;
path = explode(name, " ");
stuff = query_bottom_sub_option(player, path);
if (classp(stuff)) {
opt = stuff;
if (intp(opt->type)) {
switch (opt->type) {
case OPTIONS_TYPE_BOOLEAN :
return ({ "on", "off" });
case OPTIONS_TYPE_BRIEF :
return ({ "brief", "verbose" });
case OPTIONS_TYPE_INTEGER :
return ({ "integer" });
case OPTIONS_TYPE_STRING :
return ({ "string" });
case OPTIONS_TYPE_PERCENTAGE :
return ({ "0..100" });
case OPTIONS_TYPE_COLOUR :
return ({ "none", "default", "colour" });
}
} else {
return opt->type;
}
}
return ({ });
} /* query_option_values() */
/**
* This method returns the value of the specified option.
* @param player the player to find the value on
* @param path the path to the option
*/
string query_option_value(object player, string path) {
string* bits;
mixed value;
class option stuff;
bits = explode(path, " ");
stuff = query_bottom_sub_option(player, bits);
if (classp(stuff)) {
value = evaluate(stuff->query, player, bits);
if (intp(stuff->type)) {
switch (stuff->type) {
case OPTIONS_TYPE_BRIEF:
if (value) {
value = "verbose";
} else {
value = "brief";
}
break;
case OPTIONS_TYPE_BOOLEAN :
if (value) {
value = "on";
} else {
value = "off";
}
break;
case OPTIONS_TYPE_COLOUR :
if (value == "") {
value = "[none]";
} else if (value == "default") {
value = "[default]";
} else {
value = "[" + value + "" +
lower_case(replace(value, ({ "%^%^", " ", "%^", "" }))) +
"%^RESET%^]";
}
break;
default :
}
}
return value + "";
}
} /* query_option_value() */
/**
* This method returns the help string of the specified option.
* @param player the player to find the value on
* @param path the path to the option
*/
string query_option_help(object player, string path) {
string *bits;
mixed stuff;
bits = explode(path, " ");
stuff = query_bottom_sub_option(player, bits);
if (classp(stuff)) {
return copy(stuff->help);
}
return "";
}
/**
* This method sets an option value on the player.
* @param player the player to find the value on
* @param path the path to the option
* @param value the value directly from the command line
*/
int set_option_value(object player, string path, string value) {
string* bits;
string* bad;
mixed set_value;
class option stuff;
bits = explode(path, " ");
stuff = query_bottom_sub_option(player, bits);
if (classp(stuff)) {
if (pointerp(stuff->type)) {
if (member_array(value, stuff->type) == -1) {
add_failed_mess("You must set your type to one of " +
query_multiple_short(stuff->type) + ".\n");
return 0;
}
set_value = value;
} else switch (stuff->type) {
case OPTIONS_TYPE_BRIEF:
if (value == "verbose") {
set_value = 1;
} else if (value == "brief") {
set_value = 0;
} else {
return 0;
}
break;
case OPTIONS_TYPE_BOOLEAN :
if (value == "on" || value == "true") {
set_value = 1;
} else if (value == "off" || value == "false") {
set_value = 0;
} else {
return 0;
}
break;
case OPTIONS_TYPE_PERCENTAGE :
case OPTIONS_TYPE_INTEGER :
if (sscanf(value, "%d", set_value) != 1) {
return 0;
}
if (stuff->type == OPTIONS_TYPE_PERCENTAGE &&
(set_value < 0 || set_value > 100)) {
add_failed_mess("Value must be between 0 and 100.\n");
return 0;
}
break;
case OPTIONS_TYPE_COLOUR :
if (value == "none" || value == "default") {
set_value = value;
} else {
set_value = map(explode(value, " "),
(: upper_case($1) :));
bad = filter(set_value, (: member_array($1, _colours) == -1 :));
if (sizeof(bad)) {
add_failed_mess("Bad colours " + implode(bad, " ") + ".\n");
return 0;
}
set_value = "%^" + implode(set_value, (: $1 + "%^ %^" + $2 :)) + "%^";
}
break;
default :
set_value = value;
break;
}
return evaluate(stuff->set, player, bits, set_value);
}
return 0;
} /* set_option_value() */
private mapping get_inform_colours(object player) {
string* colours;
string womble;
mapping ret;
string index;
if (player->query_creator()) {
index = "colour 1";
} else if (player->query_lord()) {
index = "colour 2";
} else {
index = "colour 0";
}
if (_cache_input[index]) {
return _cache_input[index];
}
colours = player->query_inform_types();
ret = ([ ]);
foreach (womble in colours) {
add_option_to_mapping(ret, womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours($2[<1], $3), 1 :),
(: $1->colour_event($2[<1], "default") :),
"The colour of " + womble + " informs");
}
_cache_input[index] = ret;
return ret;
} /* get_inform_colours() */
private mapping get_club_colours(object player) {
string* colours;
string womble;
mapping ret;
string index;
index = "colour " + player->query_name();
if (_cache_input[index]) {
return _cache_input[index];
}
colours = map(this_player()->query_player_clubs(),
(: CLUB_HANDLER->normalise_name($1) :) );
ret = ([ ]);
foreach (womble in colours) {
add_option_to_mapping(ret, womble, OPTIONS_TYPE_COLOUR, 0,
(: $1->set_my_colours("club_" + $2[<1], $3), 1 :),
(: $1->colour_event("club_" + $2[<1], "default") :),
"The colour for " + womble + " club messages");
}
_cache_input[index] = ret;
call_out((: map_delete(_cache_input, $1) :), 5 * 60, index);
return ret;
} /* get_inform_colours() */
private int change_bool_property(string prop, object player, int new_value) {
if (new_value) {
player->add_property(prop, 1);
} else {
player->remove_property(prop);
}
return 1;
} /* change_bool_property() */
private int setup_earmuffs(object player, string ear) {
switch (ear) {
case "on" :
if (!player->query_earmuffs()) {
player->toggle_earmuffs();
} else if (player->query_earmuffs() == PLAYER_ALLOW_FRIENDS_EARMUFF) {
player->toggle_earmuffs();
player->toggle_earmuffs();
}
break;
case "off" :
if (player->query_earmuffs()) {
player->toggle_earmuffs();
}
break;
case "allowfriends" :
player->set_allow_friends_earmuffs();
break;
}
return 1;
} /* setup_earmuffs() */
private int change_error_reports(object player, string error, int new_value) {
string *on;
on = player->query_property(PLAYER_SHOW_ERRORS_PROP);
if (!on) {
on = ({ });
}
error = upper_case(error);
if (new_value) {
if (member_array(error, on) == -1) {
on += ({ error });
player->add_property(PLAYER_SHOW_ERRORS_PROP, on);
}
} else {
on -= ({ error });
player->add_property(PLAYER_SHOW_ERRORS_PROP, on);
}
return 1;
} /* change_earmuffs() */
private int change_earmuffs(object player, string ear, int new_value) {
string *on;
on = player->query_property("earmuffs");
if (!on) {
on = ({ });
}
if (new_value) {
if (member_array(ear, on) == -1) {
on += ({ ear });
player->add_property("earmuffs", on);
}
} else {
on -= ({ ear });
player->add_property("earmuffs", on);
}
return 1;
} /* change_earmuffs() */
private int valid_birthday(string str) {
#define LENGTHS ({ 0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 })
int tot, month, day;
if(strlen(str) != 4) {
return 0;
}
if(!sscanf(str, "%d", tot)) {
return 0;
}
month = tot % 100;
day = tot / 100;
if(month > 12 || month < 1) {
return 0;
}
if(day < 1) {
return 0;
}
return day <= LENGTHS[month];
} /* valid_birthday() */
string convert_birthday(string str) {
#undef MONTHS
#define MONTHS ({ "January", "February", "March", "April", "May", "June", \
"July", "August", "September", "October", "November", "December" })
/* we assume it is 4 characters long */
int day, month, tot;
string retval;
sscanf(str, "%d", tot);
day = tot / 100;
month = tot % 100;
switch(day) {
case 11:
retval = "11th"; break;
case 12:
retval = "12th"; break;
case 13:
retval = "13th"; break;
default:
switch(day%10) {
case 1:
retval = day+"st"; break;
case 2:
retval = day+"nd"; break;
case 3:
retval = day+"rd"; break;
default:
retval = day+"th";
}
}
return retval + " of " + MONTHS[month-1];
} /* convert_birthday() */